This repository is a collection of Processing sketches that I created for personal enjoyment or while experimenting with ideas. Enjoy.
Copyright © 2019 Duncan Tilley <duncan.tilley@gmail.com> See the license notice for full details.
An implementation of boid flocking intelligence with collision detection.
An attempt at a Newtonian particle system using Hooke's law and gravity to simulate a flag.
An experiment with boid-like logic that allows entities to move into formations around a player and avoid collisions.