timdecode
I am a graphics programmer bringing the world of structural biology to iPhones and iPads. PhD.
CellWalkCalgary, Canada
Pinned Repositories
dynoflann
A fork of https://github.com/jlblancoc/nanoflann. This header only library allows dynamic addition of points to a KD-tree.
GraphSimulation
KdTreeFaceUnreal
A Kd face tree for Unreal Engine 4, that enables very fast nearest-point-to-mesh queries. The code is directly ported from the VCGLib.
LifeBrush
A toolkit for painting agent-based mesoscale molecular simulations and illustrations.
SwiftKDTree
An insanely fast static kd-tree written in Swift.
UE4RuntimeMeshComponent
Unreal Engine 4 plugin component for rendering runtime generated content.
UnrealComputeShaderExample
Simple compute shader example in the Unreal Engine (4.24).
UnrealGPUSwarm
Unreal compute shader boid simulation.
UnrealSwarm
An Unreal blueprint implementation of a Boid swarm.
timdecode's Repositories
timdecode/LifeBrush
A toolkit for painting agent-based mesoscale molecular simulations and illustrations.
timdecode/UnrealComputeShaderExample
Simple compute shader example in the Unreal Engine (4.24).
timdecode/UnrealGPUSwarm
Unreal compute shader boid simulation.
timdecode/KdTreeFaceUnreal
A Kd face tree for Unreal Engine 4, that enables very fast nearest-point-to-mesh queries. The code is directly ported from the VCGLib.
timdecode/UE4RuntimeMeshComponent
Unreal Engine 4 plugin component for rendering runtime generated content.
timdecode/SwiftKDTree
An insanely fast static kd-tree written in Swift.
timdecode/UnrealSwarm
An Unreal blueprint implementation of a Boid swarm.
timdecode/dynoflann
A fork of https://github.com/jlblancoc/nanoflann. This header only library allows dynamic addition of points to a KD-tree.
timdecode/GraphSimulation
timdecode/InteractiveDiscreteElementPalettes
timdecode/anax
An open source C++ entity system.
timdecode/AstroNavigation
timdecode/BottomSheet
A sliding Sheet from the bottom of the Screen with 3 States build with SwiftUI.
timdecode/DynamicColor
Yet another extension to manipulate colors easily in Swift and SwiftUI
timdecode/fisiquimicamente
FisiQuímicamente / PhysiChemically / FisiQuímicament
timdecode/gemmi
macromolecular crystallography library and utilities
timdecode/gpu-prefix-sum
CUDA implementation of exclusive prefix sum via Blelloch's algorithm
timdecode/iOSProgramming_Swarm
timdecode/KDTree
Swift implementation of a k-dimensional binary space partitioning tree.
timdecode/LifeBrushQuestTest
timdecode/METIS
METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering
timdecode/pages-PBDfix
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
timdecode/roft
Soft body simulator written in Rust.
timdecode/rust-gpu
🐉 Making Rust a first-class language and ecosystem for GPU code 🚧
timdecode/starter-hugo-academic
timd.ca Hugo code
timdecode/SuiteSparse_Apple
Fork of SuiteSparse with scripts for building universal libraries for iOS and OSX
timdecode/SwiftQOI
QOI image decoder/encoder written in Swift
timdecode/SwiftyJSON
The better way to deal with JSON data in Swift
timdecode/Unity-GPU-Boids
GPU powered boids with multiple implementations
timdecode/wp-katex
Integrates the fast KaTeX LaTeX typesetter with WordPress