Pinned Repositories
c_standard_lib
source code of The Standard C Library, by Plauger
CSAPP-3e-Solutions
CSAPP 3e Solutions gitbook
EpicSurvivalGameSeries
Third-person Survival Game for Unreal Engine 4.
game-of-life
Demo application for the 'Jenkins: The Definitive Guide' book
msgpack-cli
MessagePack implementation for Common Language Infrastructure / msgpack.org[C#]
ObjectAL-for-iPhone
Mac and iOS Audio development, minus the headache. ObjectAL is the easy Objective-C interface to OpenAL, AVAudioPlayer, and audio session management.
practical-shader-dev
Source code for 'Practical Shader Development' by Kyle Halladay
protobuf-csharp-port
Automatically exported from code.google.com/p/protobuf-csharp-port
protobuf-net
Protocol Buffers library for idiomatic .NET
publicRepository
test online
timepioneer's Repositories
timepioneer/c_standard_lib
source code of The Standard C Library, by Plauger
timepioneer/CSAPP-3e-Solutions
CSAPP 3e Solutions gitbook
timepioneer/EpicSurvivalGameSeries
Third-person Survival Game for Unreal Engine 4.
timepioneer/game-of-life
Demo application for the 'Jenkins: The Definitive Guide' book
timepioneer/msgpack-cli
MessagePack implementation for Common Language Infrastructure / msgpack.org[C#]
timepioneer/ObjectAL-for-iPhone
Mac and iOS Audio development, minus the headache. ObjectAL is the easy Objective-C interface to OpenAL, AVAudioPlayer, and audio session management.
timepioneer/practical-shader-dev
Source code for 'Practical Shader Development' by Kyle Halladay
timepioneer/protobuf-csharp-port
Automatically exported from code.google.com/p/protobuf-csharp-port
timepioneer/protobuf-net
Protocol Buffers library for idiomatic .NET
timepioneer/publicRepository
test online
timepioneer/Spoon-Knife
This repo is for demonstration purposes only. Comments and issues may or may not be responded to.
timepioneer/U3DShader
timepioneer/udacity-IntroToParallelProgramming
CS344 - Introduction To Parallel Programming course (Udacity) proposed solutions
timepioneer/Unity-2017-Game-Optimization-Second-Edition
Unity 2017 Game Optimization, Second Edition, published by Packt