Pinned Repositories
3DFightingGameCamera
FighterCamera emulates the camera control in classic 3D fighting games such as Tekken and Virtua Fighter.
PrimaryFlightDisplay
The Primary Flight Display (PFD) for Unity enhances the pilot’s situational awareness and the transition from traditional,head down instruments to head up and HelmetCam symbology. Figure 1 shows a typical inflight Primary Flight Display that includes the following symbolic information: • Aircraft Reference (boresight) symbol • Pitch — scale and horizon relative to boresight • Roll — scale and horizon relative to boresight
StealthGame
A stealth mechanic illustrating the use of the AStar Algorithm, Finite State Machines and Graphs in Unity.
Terminal_Velocity
A 4 player racing game for Unity
timglasser's Repositories
timglasser/Terminal_Velocity
A 4 player racing game for Unity
timglasser/PrimaryFlightDisplay
The Primary Flight Display (PFD) for Unity enhances the pilot’s situational awareness and the transition from traditional,head down instruments to head up and HelmetCam symbology. Figure 1 shows a typical inflight Primary Flight Display that includes the following symbolic information: • Aircraft Reference (boresight) symbol • Pitch — scale and horizon relative to boresight • Roll — scale and horizon relative to boresight
timglasser/3DFightingGameCamera
FighterCamera emulates the camera control in classic 3D fighting games such as Tekken and Virtua Fighter.
timglasser/StealthGame
A stealth mechanic illustrating the use of the AStar Algorithm, Finite State Machines and Graphs in Unity.