/Pixel-Bullets

A local multiplayer competitive shooter in pixel style. Build in Java together with Mehmet Guel (@CodeMG) and Christoph Giebenhain (@Christ0).

Primary LanguageJava

Pixel Bullets

castle Language: Java, Date: 2014, Contributers: Tim Kaiser, Mehmet Guel (@CodeMG), Christoph Giebenhain (@Christ0)

This game was created as contribution to a two week programming competition with the topic "multiplayer games". It's a local multiplayer shooter for 2-4 players in an adorable pixel style. It was created together with Mehmet Guel (@CodeMG) and Christoph Giebenhain (@Christ0).

Features

Gamemodes

  • Deathmatch (last player standing wins)
  • Gungame (You get a new weapon with every kill. First to go throught all weapons wins)
  • Survivl (Player vs AI (with A* Pathfinding)

Maps

  • Castel
  • Hyrule
  • Xmas (survival only)

Weapons

  • Pistol
  • Double pistols
  • Shotgun
  • Machine gun
  • Sniper
  • Bazooka
  • Mines

Other

  • 2-4 player
  • A*-Pathfinding
  • customizable controls
  • bloodsplatters (red or paintball)

Contributions

Tim Kaiser

  • Framework programming
  • Gameplay programming
  • Graphics
  • Level Design

Mehmet Guel (@CodeMG)

  • Level editor programming
  • Framework programming
  • Gameplay programming
  • Level Design

Christoph Giebenhain (@Christ0)

  • Menue programming
  • Gameplay programming

Pictures

hyrule

xmas