Implementation of Pong in Unity3D.
To play: Press "A" and "D" for player 1 (left/right), and "Left arrow" and "Right arrow" for player 2.
The next step will be to implement a computer AI versus the player. This is going to be implemented using artificial neural networks.
Note: to ensure source control works fine between Unity3D and GitHub, do the following in Unity3D:
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Switch to
Visible Meta Files
inEditor → Project Settings → Editor → Version Control Mode
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Switch to
Force Text
inEditor → Project Settings → Editor → Asset Serialization Mode