timoxley
Unreal Engine C++ tools & gameplay design. Ex JavaScript, NodeJS & React specialist. Founder of @campjs & @SingaporeJS. NodeJS in Action 2nd edition co-author.
https://www.nty.studio/Ashburn, Virgina, USA
Pinned Repositories
CTRL.Core
A collection of C++ Tools, Function Libraries & Helpers for Unreal Engine.
CTRL.Gas
General Purpose Unreal Engine GAS Utils
CTRL.ReferenceVisualizer
CTRL Reference Visualizer is an editor plugin for Unreal Engine 5 that enables level designers to see outgoing and incoming actor references for actors, components and objects in the world.
CTRL.StateTree
A collection of Unreal Engine StateTree utilities, tasks and property functions
UnicodeBrowser
Unreal Engine Editor Plugin for viewing all supported Unicode Characters.
best-practices
Tidbits of developer best practices from around the web
columnify
Create text-based columns suitable for console output. Supports cell wrapping.
functional-javascript-workshop
A functional javascript workshop. No libraries required (i.e. no underscore), just ES5.
keycode
Convert between keyboard keycodes and keynames and vice versa.
linklocal
Install local dependencies as symlinks.
timoxley's Repositories
timoxley/best-practices
Tidbits of developer best practices from around the web
timoxley/keycode
Convert between keyboard keycodes and keynames and vice versa.
timoxley/columnify
Create text-based columns suitable for console output. Supports cell wrapping.
timoxley/linklocal
Install local dependencies as symlinks.
timoxley/pkgfiles
Sanity check which files you are and aren't about to publish to npm
timoxley/wcwidth
Port of C's wcwidth() and wcswidth()
timoxley/colornames
Map color names to HEX color values
timoxley/pkgresolve
Resolve a dependency from within the context of another package.
timoxley/dotfiles
Configuration files for my development environment
timoxley/UEComponentPicker
UE plugin adding a component picker type to easify components referencing each other.
timoxley/alacritty
A cross-platform, OpenGL terminal emulator.
timoxley/GASDocumentation
My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.
timoxley/RyHelpfulHelpers
Extremely helpful helper functions for developing Blueprint and C++ projects in Unreal Engine.
timoxley/test-ts-snapshot
Example showing very slow heap snapshot times with ts-node.
timoxley/BRender-v1.3.2
Argonaut Blazing Render (BRender) 3D engine
timoxley/codeinred
timoxley/compose
Define and run multi-container applications with Docker
timoxley/drei
🌭 useful helpers for react-three-fiber
timoxley/GASAssociate
This is the source code for for the Plugin GAS Associate, that is supposed to make your life easier while using Unreal's Gameplay Ability System.
timoxley/hyperfine-action
Run hyperfine on every commit to monitor performance regressions
timoxley/IxJS
The Interactive Extensions for JavaScript
timoxley/MDMetaDataEditor
Unreal Engine 5.1+ plugin to enable editing meta data of Blueprint Properties, Functions, and Function and Event Parameters
timoxley/nat-type-identifier
A JS client application used to hit a stun server to determine the type of NAT router in use by client.
timoxley/npm7-prepare-issue
timoxley/party
Open a leveldb handle multiple times
timoxley/PCGExtendedToolkit
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc), advanced pathfinding; and much more.
timoxley/social-app
The Bluesky Social application for Web, iOS, and Android
timoxley/stdlib
✨ Standard library for JavaScript and Node.js. ✨
timoxley/Unreal-CommonTime
Unreal Engine plugin that provides an editor view for editing DateTime and Timespan values.
timoxley/zustand
🐻 Bear necessities for state management in React