- Fixed broken sprites which caused crashes.
- More spies and only you can kill them!
- Modified scoring algorithm.
- Added spy count and bonus for killing all spies.
- Removed offensive variable names related to the CIA.
- Mount in SpyHunt.ISO.C a virtual cd drive or copy it to your hard drive and run MountFile("/path/to/SpyHunt.ISO.C");
- Change to the appropriately mounted drive or file and #include "SpyHunt";
- SpyHunt;
- Spys initially start out clustered with the blue "good" guys. Unfortunately for them, their cover got blown so they blink blue/purple. Realizing they lost their cover they migrate to the bad guys and eventually stand so close to them that they are hard to find.