Q^3 is a project using Mozilla's Rust language and OpenGL to create a Quake 3 like game that takes Quake 3 and QuakeLive maps, voxelizes them, and allows groups of players to blow the shit out of everything in a fast-paced Quake-esque first person shooter with 100% destructible maps.
Q³ is not a game yet! It's still a side project that I'm working on in my spare time.
- Multithreaded OpenGL rendering
- Half-baked BSP renderer (Quake 3 and Quake Live)
- Quake Live map rendering is... buggy
- TTF renderer
- Arbitrary mesh voxelizer (for BSP maps)
- Using Separating Axis Theorem and instance rendering (it's not that fast)
- Basic UI with drop-down console that provides in-game tweaking/debugging
- See Console
- Tested on Linux and Mac OS X
- Documentation on a wiki
I run on the (nearly) latest Rust master; I generally pull every few days. Q³ currently has glfw3, glfw-rs, rust-opengles, and rust-stb-image, as submodules. To configure, simply run (in source and out of source builds are acceptable):
./configure
From there, you should be able to compile and run a release build with:
make release && ./bin/q3
NOTE: Ensure that you have Freetype2 installed.
NOTE: I don't have access to a Windows machine at the moment, so I'm not sure yet what will go into building
this under something like MinGW. If you're interested in looking into it, please feel free to send me a pull
request!
Hi! I'm Jeaye, a professional C++ game developer.
- Email:
- jeaye (at) arrownext (dot) com
- LinkedIn:
- IRC:
- #rust on irc.mozilla.org:6697
- #q3 on irc.freenode.net:6667