This repository is the computer vision part to detect and capture the current state of the game.
We have no dependencies of Nao on this repository.
You need to have: Opencv_version > 3 compiler with c++11 enable linux or mac OS X computer a webcam or a ip webcam (you can create one with your phone (https://play.google.com/store/apps/details?id=com.pas.webcam))
cmake .
# or to build cmake IP cam tool
# cmake . -DBUILD_IP_CAM
make
This example was compiled sucesfuly on a linux and mac OS_X computer.
The compilation without the option will result of a dynamic lib named libc4_cv.so. If BUILD_IP_CAN are activate you will find a executable.
./c4_cv_ip_cam CAM FILE_CONF MODE
IP_CAM: Two way: -> hardware: /dev/video0 webcam -> IP: tcp://128.39.75.111:3001
FILE_CONF: -> this one is provide by default on this repository over the name of save.cvconf
content of this file
{
"board":{[min_h,min_s,min_v],[max_h, max_s, max_v]},
"piece_1":{[min_h,min_s,min_v],[max_h, max_s, max_v]},
"piece_2":{[min_h,min_s,min_v],[max_h, max_s, max_v]},
"distance":100,
"blur":5,
"size_remap":[200 x 200],
"size_remap_margin":[5 x 5]
}
MODE: 3 modes are available. -> config: to improve the config file -> Base: to test without the security of prediction. -> optim: to follow the game
Ssh on it and run this command to launch the camera on a tcp server.
gst-launch-0.10 -v v4l2src device=/dev/video1 ! video/x-raw-yuv,width=640,height=480,framerate=30/1 ! ffmpegcolorspace ! jpegenc ! multipartmux! tcpserversink port=3001
and after refer to the run section.
arthur margerit: ruhtra.mar@gmail.com derek burrell: derekburrell@gmail.com Marveen Parras: marveen.parras@gmail.com