If you're going to write an insanely fast, headless browser, how can you not call it Zombie? Zombie it is.
Zombie.js is a lightweight framework for testing client-side JavaScript code in a simulated environment. No browser required.
Let's try to sign up to a page and see what happens:
var Browser = require("zombie");
var assert = require("assert");
// Load the page from localhost
browser = new Browser()
browser.visit("http://localhost:3000/", function () {
// Fill email, password and submit form
browser.
fill("email", "zombie@underworld.dead").
fill("password", "eat-the-living").
pressButton("Sign Me Up!", function() {
// Form submitted, new page loaded.
assert.ok(browser.success);
assert.equal(browser.text("title"), "Welcome To Brains Depot");
})
});
Well, that was easy.
To install Zombie.js you need Node.js, NPM, a C++ compiler and Python.
On OS X start by installing XCode, or use the OSX GCC installer (less to download).
Next, assuming you're using the mighty Homebrew:
$ brew install node
$ node --version
v0.6.2
$ curl http://npmjs.org/install.sh | sudo sh
$ npm --version
1.0.106
$ npm install zombie
On Ubuntu try these steps:
$ sudo apt-get install python-software-properties
$ sudo add-apt-repository ppa:chris-lea/node.js
$ sudo apt-get update
$ sudo apt-get install nodejs nodejs-dev npm
$ node --version
v0.6.2
$ npm --version
1.0.106
$ npm install zombie
On Windows you'll need Cygwin to get access to GCC, Python, etc. Read this for detailed instructions and troubleshooting.
To start off we're going to need a browser. A browser maintains state across requests: history, cookies, HTML 5 local and session stroage, etc. A browser has a main window, and typically a document loaded into that window.
You can create a new Browser
and point it at a document, either by setting the location
property or calling
its visit
function. As a shortcut, you can just call the Browser.visit
function with a URL and callback:
Browser.visit("http://localhost:3000/", function (e, browser) {
// The browser argument is an instance of Browser class
...
})
The browser will load the document and if the document includes any scripts, also load and execute these scripts. It will then process some events, for example, anything your scripts do on page load. All of that, just like a real browser, happens asynchronously.
To wait for the page to fully load and process events, you pass visit
a callback function. Zombie will then call your
callback with null
, the browser object, the status code of the last response, and an array of errors (hopefully
empty). This is JavaScript, so you don't need to declare all these arguments, and in fact can access them as
browser.statusCode
and browser.errors
.
(Why would the first callback argument be null
? It works great when using asynchronous testing frameworks like
Mocha)
Most errors that occur – resource loading and JavaScript execution – are not fatal, so rather the stopping processing,
they are collected in browser.errors
. As a convenience, you can get the last error by calling browser.error
, for
example:
browser.visit("http://localhost:3000/", function () {
assert.ok(browser.success);
if (browser.error )
console.dir("Errors reported:", browser.errors);
})
Whenever you want to wait for all events to be processed, just call browser.wait
with a callback. If you know how
long the wait is (e.g. animation or page transition), you can pass a duration (in milliseconds) as the first argument.
You can also pass a function that would return true when done.
Otherwise, Zombie makes best judgement by waiting for about half a second for the page to load resources (scripts, XHR
requests, iframes), process DOM events, and fire timeouts events. It is quite common for pages to fire timeout events
as they load, e.g. jQuery's onready
. Usually these events delay the test by no more than a few milliseconds.
Read more on the Browser API
There are several ways you can inspect the contents of a document. For starters, there's the DOM API, which you can use to find elements and traverse the document tree.
You can also use CSS selectors to pick a specific element or node list. Zombie.js implements the DOM Selector
API. These functions are available from every element, the document, and the
Browser
object itself.
To get the HTML contents of an element, read its innerHTML
property. If you want to include the element itself with
its attributes, read the element's outerHTML
property instead. Alternatively, you can call the browser.html
function with a CSS selector and optional context element. If the function selects multiple elements, it will return
the combined HTML of them all.
To see the textual contents of an element, read its textContent
property. Alternatively, you can call the
browser.text
function with a CSS selector and optional context element. If the function selects multiple elements, it
will return the combined text contents of them all.
Here are a few examples for checking the contents of a document:
// Make sure we have an element with the ID brains.
assert.ok(browser.query("#brains"));
// Make sure body has two elements with the class hand.
assert.lengthOf(browser.body.queryAll(".hand"), 2);
// Check the document title.
assert.equal(browser.text("title"), "The Living Dead");
// Show me the document contents.
console.log(browser.html());
// Show me the contents of the parts table:
console.log(browser.html("table.parts"));
CSS selectors are implemented by Sizzle.js. In addition to CSS 3 selectors you get additional and quite useful
extensions, such as :not(selector)
, [NAME!=VALUE]
, :contains(TEXT)
, :first/:last
and so forth. Check out the
Sizzle.js documentation for more details.
Read more on the Browser API and CSS selectors
You're going to want to perform some actions, like clicking links, entering text, submitting forms. You can certainly do that using the DOM API, or several of the convenience functions we're going to cover next.
To click a link on the page, use clickLink
with selector and callback. The first argument can be a CSS selector (see
Hunting), the A
element, or the text contents of the A
element you want to click.
The second argument is a callback, which much like the visit
callback gets fired after all events are processed.
Let's see that in action:
// Now go to the shopping cart page and check that we have
// three bodies there.
browser.clickLink("View Cart", function(e, browser, status) {
assert.lengthOf(browser.queryAll("#cart .body"), 3);
});
To submit a form, use pressButton
. The first argument can be a CSS selector, the button/input element. the button
name (the value of the name
argument) or the text that shows on the button. You can press any BUTTON
element or
INPUT
of type submit
, reset
or button
. The second argument is a callback, just like clickLink
.
Of course, before submitting a form, you'll need to fill it with values. For text fields, use the fill
function,
which takes two arguments: selector and the field value. This time the selector can be a CSS selector, the input
element, the field name (its name
attribute), or the text that shows on the label associated with that field.
Zombie.js supports text fields, password fields, text areas, and also the new HTML 5 fields types like email, search and url.
The fill
function returns a reference to the browser, so you can chain several functions together. Its sibling
functions check
and uncheck
(for check boxes), choose
(for radio buttons) and select
(for drop downs) work the
same way.
Let's combine all of that into one example:
// Fill in the form and submit.
browser.
fill("Your Name", "Arm Biter").
fill("Profession", "Living dead").
select("Born", "1968").
uncheck("Send me the newsletter").
pressButton("Sign me up", function() {
// Make sure we got redirected to thank you page.
assert.equal(browser.location.pathname, "/thankyou");
});
Read more on the Browser API
Zombie.js supports the following:
- HTML5 parsing and dealing with tag soups
- DOM Level 3 implementation
- HTML5 form fields (
search
,url
, etc) - CSS3 Selectors with some extensions
- Cookies and Web Storage
XMLHttpRequest
in all its glorysetTimeout
/setInterval
pushState
,popstate
andhashchange
eventsalert
,confirm
andprompt
- WebSockets and Server-Sent Events
capybara-zombie -- Capybara driver for zombie.js running on top of node.
zombie-jasmine-spike -- Spike project for trying out Zombie.js with Jasmine
Mocha -- mocha - simple, flexible, fun javascript test framework for node.js & the browser. (BDD, TDD, QUnit styles via interfaces)
Mink -- PHP 5.3 acceptance test framework for web applications
Step 1: Run Zombie with debugging turned on, the trace will help figure out what it's doing. For example:
Browser.debug = true
var browser = new Browser()
browser.visit("http://thedead", function() {
console.log(status, browser.errors);
...
});
Step 2: Wait for it to finish processing, then dump the current browser state:
browser.dump();
Step 3: If publicly available, include the URL of the page you're trying to access. Even better, provide a test script I can run from the Node.js console (similar to step 1 above).
Read more about troubleshooting
- Find assaf/zombie on Github
- Fork the project
- Add tests
- Make your changes
- Send a pull request
Read more about the guts of Zombie.js and check out the outstanding to-dos.
Follow announcements, ask questions on the Google Group
Get help on IRC: join zombie.js on Freenode or web-based IRC
Zombie.js is copyright of Assaf Arkin, released under the MIT License
Blood, sweat and tears of joy:
And all the fine people mentioned in the changelog.
Zombie.js is written in CoffeeScript for Node.js
DOM emulation by Elijah Insua's JSDOM
HTML5 parsing by Aria Stewart's HTML5
CSS selectors by John Resig's Sizzle.js
XPath support using Google's AJAXSLT
JavaScript execution contexts using Contextify
HTTP(S) requests using Request
Cookie support using Tough Cookie
Magical Zombie Girl by Toho Scope
zombie-api(7), zombie-troubleshoot(7), zombie-selectors(7), zombie-changelog(7), zombie-todo(7)