/sFuzz2.0

Primary LanguageC++GNU General Public License v3.0GPL-3.0

Building from source

Get the source code

Git and GitHub are used to maintain the source code. Clone the repository by:

git clone --recursive git clone --recursive https://github.com/duytai/sFuzz
cd aleth

The --recursive option is important. It orders git to clone additional submodules to build the project. If you missed --recursive option, you are able to correct your mistake with command git submodule update --init.

Install CMake

CMake is used to control the build configuration of the project. Latest version of CMake is required (at the time of writing 3.4.3 is the minimum). We strongly recommend you to install CMake by downloading and unpacking the binary distribution of the latest version available on the CMake download page.

The CMake package available in your operating system can also be installed and used if it meets the minimum version requirement.

Alternative method

The repository contains the scripts/install_cmake.sh script that downloads a fixed version of CMake and unpacks it to the given directory prefix. Example usage: scripts/install_cmake.sh --prefix /usr/local.

Install dependencies (Linux, macOS)

The following libraries are required to be installed in the system in their development variant:

  • leveldb

They usually can be installed using system-specific package manager. The examples for some systems are shown below:

Operating system Installation command
Debian-based sudo apt-get install libleveldb-dev
RedHat-based dnf install leveldb-devel
macOS brew install leveldb

We also support a "one-button" shell script scripts/install_deps.sh which attempts to aggregate dependencies installation instructions for Unix-like operating systems. It identifies your distro and installs the external packages. Supporting the script is non-trivial task so please inform us if it does not work for your use-case.

Install dependencies (Windows)

We provide prebuilt dependencies to build the project. Download them with the scripts\install_deps.bat script.

scripts\install_deps.bat

Build

Configure the project build with the following command to create the build directory with the configuration.

mkdir build; cd build  # Create a build directory.
cmake ..               # Configure the project.
cd fuzzer; make        # Build fuzzer targets.

On Windows Visual Studio 2015 is required. You should generate Visual Studio solution file (.sln) for 64-bit architecture by adding -G "Visual Studio 14 2015 Win64" argument to the CMake configure command. After configuration is completed, the aleth.sln can be found in the build directory.

cmake .. -G "Visual Studio 14 2015 Win64"

Common Issues Building on Windows

LINK : fatal error LNK1158: cannot run 'rc.exe'

Rc.exe is the Microsoft Resource Compiler. It's distributed with the Windows SDK and is required for generating the Visual Studio solution file. It can be found in the following directory: %ProgramFiles(x86)%\Windows Kits\<OS major version>\bin\<OS full version>\<arch>\

If you hit this error, adding the directory to your path (and launching a new command prompt) should fix the issue.

Fuzz contract

Create two folders assets/ and contracts/ in the same folder as the executable fuzzer file

mkdir assets/
mkdir contracts/

Place two attacker contracts to assets/

# filename: NormalAttacker.sol
pragma solidity ^0.4.2;

contract NormalAttacker {
  uint counter = 0;
  function() payable {
    revert();
  }
}
# filename: ReentrancyAttacker.sol
pragma solidity ^0.4.2;

contract ReentrancyAttacker {
  uint counter = 0;
  function() payable {
    counter ++;
    if (counter <= 2) {
      msg.sender.call(bytes4(255));
    }
    revert();
  }
}

Start fuzzing using the command:

./fuzzer -g -r 0 -d 120 && chmod +x fuzzMe && ./fuzzMe

Note: sfuzz uses Solidity compiler of linux's enviroment, don't forget to install the compiler which is able to compile your smart contracts. If x.sol is the filename, x is the name of a smart contract in file x.sol. Otherwise, no contract will be found

License

License

All contributions are made under the GNU General Public License v3. See LICENSE.