tkuehnl
Software Engineer & Engineering Manager for Games, Mobile, Ad Tech, Blockchain, SaaS and More.. Go, C++, Python, C#, JS/Node. UE4, Unity
@RapidTD
Pinned Repositories
atdapi
chainlink
node of the decentralized oracle network, bridging on and off-chain computation
coremltools
Core ML tools contain supporting tools for Core ML model conversion, editing, and validation.
deeplab-on-ios
Tensorflow-lite Deeplab Real Time Segmentation on iOS with OpenCV
go-ethereum
Official Go implementation of the Ethereum protocol
iPadLIDARScanExport
Export an OBJ file of ARKit 3.5 iPad Pro LIDAR scans
ncnn
ncnn is a high-performance neural network inference framework optimized for the mobile platform
opencv
Open Source Computer Vision Library
OpenVR-Tracking-Example
A small example on how to access tracking data from OpenVR while the SteamVR application is running
ORB_SLAM2-IOS
ORB_SLAM2 for iOS.
tkuehnl's Repositories
tkuehnl/OpenVR-Tracking-Example
A small example on how to access tracking data from OpenVR while the SteamVR application is running
tkuehnl/CompactNSearch
A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborhood search for SPH fluid simulations.
tkuehnl/DesignSPHysics
Module for FreeCAD intended to use with DualSPHysics fluid simulator.
tkuehnl/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
tkuehnl/FaceTracking
Intel® RealSense™ SDK-Based Real-Time Face Tracking and Animation
tkuehnl/GDC2016
Plug-in that implements the communication aspects of the McLaren demo at GDC 2016.
tkuehnl/gitextensions
GitExtensions is a shell extension, a Visual Studio 2010-2015 plugin and a standalone Git repository tool.
tkuehnl/gitignore
A collection of useful .gitignore templates
tkuehnl/GraphicsSamples
GameWorks cross-platform graphics API samples
tkuehnl/GridFluidSim3D
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
tkuehnl/gvdb-voxels
Sparse volume compute and rendering on NVIDIA GPUs
tkuehnl/HandTracker
3D Hand Tracking using input from a depth sensor.
tkuehnl/kinect2share
Share skeleton and video data from the Kinect V2 with Isadora and other media tools.
tkuehnl/KinectV2-OSC
Broadcasts values from the Microsoft Kinect SDK over OSC
tkuehnl/libjpeg-turbo
Main libjpeg-turbo repository
tkuehnl/Nim
Nim is a compiled, garbage-collected systems programming language with a design that focuses on efficiency, expressiveness, and elegance (in the order of priority).
tkuehnl/ofblend
This is the source code for the 2017 ToG paper "Interpolations of Smoke and Liquid Simulations"
tkuehnl/openvdb
OpenVDB Development Repository
tkuehnl/optix_advanced_samples
tkuehnl/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
tkuehnl/PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
tkuehnl/RaytraceBenchmarking
Benchmark for raycasting.
tkuehnl/rtabmap
RTAB-Map library and standalone application
tkuehnl/RuntimeMeshComponent
Unreal Engine 4 plugin component for rendering runtime generated content.
tkuehnl/SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
tkuehnl/SteamVrTrackExt
Basic SteamVR tracking component with late update support for Unreal.
tkuehnl/the_lab_renderer
Valve’s VR renderer used in The Lab (Valve’s VR launch title for the HTC Vive).
tkuehnl/UE-VR-Code-Sample
Virtual Reality sample converted from Blueprint to C++ project
tkuehnl/UE4-OSC
OSC plugin for Unreal Engine 4 Blueprints
tkuehnl/vive_ik_demo
A full body tracking demo using HTC Vive and Trackers