This is an implementation of the NVIDIA's demo of real-time skin rendering
This program uses make for the build. Open a terminal and type:
git clone https://github.com/tlgimenes/RealTimeSkinRendering.git
cd RealTimeSkinRendering
mkdir Release
cd Release
cmake -DCMAKE_BUILD_TYPE="Release" ../
make
this should generate a binary file.
Open a terminal and type
skinrenderer -p <path_to_file>
WARNING: this command is currently not working because of a buggy .obj loader, sorry ! where the argument is the path to the 3D model and it's textures. If you want more options, type
skinrenderer -h
If you want to know more details about the implementation, please read the file doc/SkinRendering.pdf
Thanks ! :)
- Implement base classes of the rendereing engine [DONE]
- Implement .obj parser and loader [BUGGY]
- Implement skin shader [INCOMPLETE]