/event-broadcaster

A plugin that sends all events via a network socket using ZeroMQ.

Primary LanguageC

Event Broadcaster

event-broadcaster-screenshot

Streams all incoming events and spikes via ZMQ. Can send data as binary blobs, or as easy-to-parse JSON strings.

Installation

This plugin can be added via the Open Ephys GUI Plugin Installer. To access the Plugin Installer, press ctrl-P or ⌘P from inside the GUI. Once the installer is loaded, browse to the "Event Broadcaster" plugin and click "Install."

Usage

Instructions for using the Event Broadcaster plugin are available here.

Building from source

First, follow the instructions on this page to build the Open Ephys GUI.

Important: This plugin is intended for use with the latest version of the GUI (0.6.0 and higher). The GUI should be compiled from the main branch, rather than the former master branch.

Then, clone this repository into a directory at the same level as the plugin-GUI, e.g.:

Code
├── plugin-GUI
│   ├── Build
│   ├── Source
│   └── ...
├── OEPlugins
│   └── event-broadcaster
│       ├── Build
│       ├── Source
│       └── ...

Windows

Requirements: Visual Studio and CMake

From the Build directory, enter:

cmake -G "Visual Studio 17 2022" -A x64 ..

Next, launch Visual Studio and open the OE_PLUGIN_event-broadcaster.sln file that was just created. Select the appropriate configuration (Debug/Release) and build the solution.

Selecting the INSTALL project and manually building it will copy the .dll and any other required files into the GUI's plugins directory. The next time you launch the GUI from Visual Studio, the Event Broadcaster plugin should be available.

Linux

Requirements: CMake

From the Build directory, enter:

cmake -G "Unix Makefiles" ..
cd Debug
make -j
make install

This will build the plugin and copy the .so file into the GUI's plugins directory. The next time you launch the compiled version of the GUI, the Event Broadcaster plugin should be available.

macOS

Requirements: Xcode and CMake

From the Build directory, enter:

cmake -G "Xcode" ..

Next, launch Xcode and open the event-broadcaster.xcodeproj file that now lives in the “Build” directory.

Running the ALL_BUILD scheme will compile the plugin; running the INSTALL scheme will install the .bundle file to /Users/<username>/Library/Application Support/open-ephys/plugins-api. The Event Broadcaster plugin should be available the next time you launch the GUI from Xcode.

Attribution

This plugin was originally developed by Christopher Stawarz in Jim DiCarlo's lab at MIT. It is now being maintained by the Allen Institute.