POM
Parallax Occlusion Mapping + Self Occlusion shader
Based on this fantastic article by Jason Zink: http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/a-closer-look-at-parallax-occlusion-mapping-r3262
Parallax Occlusion Mapping + Self Occlusion shader
Based on this fantastic article by Jason Zink: http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/a-closer-look-at-parallax-occlusion-mapping-r3262