A work-in-progress, cross-platform roguelike written in C++ using SDL2 and OpenGL.
Dependencies: SDL2
, Lua53
, glm
, and glbinding
Install the dependencies using your favorite package manager and then use cmake.
I heavily recommend you to use vcpkg to install the dependencies. When you've done that, either use cmake or the included solution to build with visual studio.
- Main menu
- Character creation
- Settings menu
- Data editors?
- Dungeon generation
- Generate rooms & corridors
- Place entrance & exit
- Place enemies
- Prefabs
- Items
- Inventory
- Consumables
- Equipment
- Data-driven AI
- Lua scripting
- Data Loading
- Item effects
- Status effects
- Dialouges?
- Spells/Skills
- 3D view similar to this experiment I made in Unity
- Depth that rivals dwarf fortress (good luck, me!)