/birbNode

Primary LanguageJavaScript

birbNode

  • Sure, you've looked at the sketch and it makes no sense to you thematically.

  • I do not have to explain my art to you.

  • For the skybox

  • To split it

  • It's kinda fine for the purpose but also it's an AI image generation thing so black box/work of the devil/steal from real artists kinda bullshit and also it kept not giving me what I wanted.

  • Rigged model I made in blender.

  • Shaders with textures.

  • Your vertex shader needs some extra bits if you wanna run a shader on a rigged model.

#include <common>
#include <skinning_pars_vertex>


  void main(){
    #include <skinbase_vertex>
    #include <begin_vertex>
    #include <beginnormal_vertex>
    #include <defaultnormal_vertex>
    #include <skinning_vertex>
    #include <project_vertex>
    vec4 modelPosition = modelMatrix * vec4(position, 1.);

    vec4 viewPosition = viewMatrix * modelPosition;
    vec4 projectionPosition = projectionMatrix * viewPosition;
  

    gl_Position = projectionMatrix * mvPosition;
  • That's actual useful content.

  • Ok, the squid called Archie is a refence to a William Gibson novel.

  • In Spook Country a charachter writng for Node magazine is looking at locative art.

  • AR art tied to GPS co-ordinates.

  • One of the pieces is a hovering textured squid called Archie.

  • The texture on my version were made by combining still frames from GLSL shaders in blnder using its shading workspace.

  • This is a node based stystem.