birbNode
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Sure, you've looked at the sketch and it makes no sense to you thematically.
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I do not have to explain my art to you.
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It's kinda fine for the purpose but also it's an AI image generation thing so black box/work of the devil/steal from real artists kinda bullshit and also it kept not giving me what I wanted.
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Rigged model I made in blender.
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Shaders with textures.
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Your vertex shader needs some extra bits if you wanna run a shader on a rigged model.
#include <common>
#include <skinning_pars_vertex>
void main(){
#include <skinbase_vertex>
#include <begin_vertex>
#include <beginnormal_vertex>
#include <defaultnormal_vertex>
#include <skinning_vertex>
#include <project_vertex>
vec4 modelPosition = modelMatrix * vec4(position, 1.);
vec4 viewPosition = viewMatrix * modelPosition;
vec4 projectionPosition = projectionMatrix * viewPosition;
gl_Position = projectionMatrix * mvPosition;
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That's actual useful content.
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Ok, the squid called Archie is a refence to a William Gibson novel.
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In Spook Country a charachter writng for Node magazine is looking at locative art.
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AR art tied to GPS co-ordinates.
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One of the pieces is a hovering textured squid called Archie.
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The texture on my version were made by combining still frames from GLSL shaders in blnder using its shading workspace.
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This is a node based stystem.