Utilities for dealing with colors in libGDX, especially palettes
For the images in samples/ ,
, , , are faithful reproductions of public-domain works of art; they were all obtained from Wikipedia.
is a remastered version of the public-domain Mona Lisa by Leonardo da Vinci. Its source is on Wikimedia Commons, here .
is a public-domain image of a red-eyed tree frog, taken by Carey James Balboa .
is a screenshot of the video game Chrono Cross, originally used in Joel Yliluoma's dithering article.
was also used in the article linked above.
was also used as an example in a dithering article, but I can't remember where it was. I think it was about error-diffusion dither...
is from https://commons.wikimedia.org/wiki/File:Replica_of_the_Koh-i-Noor_(cropped).jpg .
is a snippet of a texture atlas made from some wargame pixel art I previously released into the public domain. , , , , and are all pictures I took of my pets. They can be considered public domain.
, , , and are all pictures Shelby Lynn took of her pets; I have permission to use them here.
and are lossy renders of a game board by Loren Schmidt; they're used here to compare dither algorithms with what Schmidt is working on, but I'll take them down if she requests.