MaraDNS is a free open-source computer program written by Sam Trenholme.
MaraDNS implements the Domain Name System (DNS), an essential internet service. MaraDNS is open source software: This means that anyone is free to download, use, and modify the program free of charge, as per its license.
People like MaraDNS because it’s small, lightweight, easy to set up, and remarkably secure. It’s also cross platform — the program runs both in Windows and in UNIX clones.
MaraDNS has a web page and blog at https://maradns.samiam.org. MaraDNS’s Git tree is hosted at GitHub, GitLab, Bitbucket, Codeberg, and SourceHut (Please use GitHub for bug reports).
MaraDNS was updated in 2022 to have its automated tests run in an Ubuntu 22.04 Docker container instead of an Ubuntu 20.04 Docker container. The tests have also been updated to be more portable, running in both Alpine Linux (Busybox-based Linux distro) and Ubuntu 22.04.
I also fixed a minor security issue, which also affected other DNS servers, where a clever attacker with access to the recurisve DNS server could had kept records in the cache longer than desired.
min_ttl
now correctly sets a minimum TTL for direct answers to queries.
I have backported the min_ttl
parameter to the older legacy 3.4 version
of MaraDNS.
While using Deadwood as a fully recursive server is not guaranteed to be fully supported, I have fixed a long standing bug with how Deadwood handled certain CNAME chains, and have added tests to make sure this bug stays fixed.
Deadwood has a new parameter: source_ip4
. This optional parameter
is used to specify the source IP when sending queries upstream. The
majority of users should be able to leave this untouched; this is for
cases when Deadwood is multi-homed and we need to specify which IP
to use when querying root or upstream DNS servers.
One line change to zoneserver.c to make it work better with systemd.
Synthetic IP generator example added to coLunacyDNS
I have updated things so that the Git version of MaraDNS is the authoritative “One source of truth” for MaraDNS’s source code. The Git code is, every time a new MaraDNS release is made, converted in to tarballs (with full Git history) which can be downloaded at Sourceforge and MaraDNS’s web page.
I have added block list support to Deadwood, to allow a large list of host names to be blocked.
I have created a new service: coLunacyDNS
, a simple Lua-based DNS server
which can return IPv4 (A
) and IPv6 (AAAA
) DNS records. It has the
ability to query other DNS servers, and customize the answer given to
the client based on the contents of a Lua script. All programs have IPv6
support in Linux as well as *NIX clones, and the Windows 32-bit binary of
coLunacyDNS
has IPv6 support.
MaraDNS is a small and lightweight cross-platform open-source DNS server. The server is remarkably easy to configure for someone comfortable editing text configuration files. MaraDNS is released under a BSD license.
I wrote MaraDNS while I was a college student and a travelling English teacher during the first 2000s decade.
Since being furloughed during the COVID-19 pandemic, I have been actively
adding new features to MaraDNS, most notably the new coLunacyDNS
service which uses Lua to customize DNS replies.
Versions of some MaraDNS programs compiled as Windows binaries (without needing Cygwin or another POSIX emulation library) are in the folder maradns-win32/
- Supported OSes
- Important note for Windows users
- What is DNS
- MaraDNS' History
- Overview
- Internals
- Other DNS servers
- MaraDNS' future
There are no “supported OSes” for MaraDNS. I currently use Ubuntu 22.04 to develop MaraDNS, and a Windows XP virtual machine to make the Windows binary. The tests are run in both Ubuntu 22.04 and Alpine Linux.
Distribution-specific issues should be forwarded to the bug processing system for your distribution.
Users of Microsoft Windows are better off downloading a prebuilt Windows
binary: http://maradns.samiam.org/download.html (or, look in the
folder maradns-win32
here)
Be sure to download the file with the .zip extension.
Only Deadwood and coLunacyDNS binaries are provided.
Deadwood has passed Y2038 tests in Windows 10.
The internet uses numbers, not names, to find computers. DNS is the internet’s directory service: It takes a name, like “www.maradns.org”, and converts that name in to an “IP” number that your computer can use to connect to www.maradns.org.
DNS is one of these things many take for granted that is essential to using today’s internet. Without DNS, the internet breaks. It is critical that a DNS server keeps the internet working in a secure and stable manner.
MaraDNS was started in 2001 in response to concerns that there were only two freely available DNS servers (BIND and DjbDNS) at the time. MaraDNS 1.0 was released in mid-2002, MaraDNS 1.2 was released in late 2005, and MaraDNS 2.0 was released in the fall of 2010.
MaraDNS 1.0 used a recursive DNS server that was implemented rather quickly and had difficult-to-maintain code. This code was completely rewritten for the MaraDNS 2.0 release, which now uses a separate recursive DNS server.
MaraDNS was fully maintained and actively developed without needing contributions from 2001 until 2010, and in 2020 during the COVID-19 crisis.
MaraDNS 3.5 consists of two primary components: A UDP-only authoritative DNS server for hosting domains, and a UDP and TCP-capable recursive DNS server for finding domains on the internet. MaraDNS’ recursive DNS server is called Deadwood, and it shares no code with MaraDNS’ authoritative DNS server.
Newly added during the COVID-19 crisis is “coLunacyDNS”, a Lua-based name server which uses a combination of C (for the heavy lifting of binding to DNS sockets, processing DNS requests, and handling pending replies from upstream DNS servers) and Lua (for deciding how to respond to a given query) to have both performance and flexibility.
In more detail: MaraDNS has one daemon, the authoritative daemon (called “maradns”), that provides information to recursive DNS servers on the internet, and another daemon, the recursive daemon (called “Deadwood”), that gets DNS information from the internet for web browsers and other internet clients.
A simplified way to look at it: MaraDNS puts your web page on the Internet; Deadwood looks for web pages on the Internet.
Since MaraDNS’ authoritative daemon does not support TCP, MaraDNS includes a separate DNS-over-TCP server called “zoneserver” that supports both standard DNS-over-TCP and DNS zone transfers.
Neither MaraDNS nor the UNIX version of Deadwood have support for daemonization; this is handled by a separate program included with MaraDNS called Duende. Deadwood's Windows port, on the other hand, includes support for running as a Windows service.
MaraDNS also includes a simple DNS querying tool called “askmara” and a number of other miscellaneous tools: Scripts for processing MaraDNS' documentation, a simple webpage password generator, some Unicode conversion utilities, scripts for building and installing MaraDNS, automated SQA tests, etc.
MaraDNS is a native UNIX program with a partial Windows port. Deadwood, MaraDNS' recursive resolver, is a fully cross-platform application with a full Windows port.
MaraDNS 2.0 has full (albeit not fully tested) IPv6 support.
MaraDNS 3.5’s authoritative server uses code going all the way back to 2001. The core DNS-over-UDP server has a number of components, including two different zone file parsers, a mararc parser, a secure random number generator, and so on.
MaraDNS is written entirely in C. No objective C nor C++ classes are used in MaraDNS’ code.
MaraDNS 2.0’s “Deadwood” recursive server was started in 2007 and has far cleaner code. Its random number generator, for example, uses a smaller, simpler, and more secure cryptographic algorithm; its configuration file parser uses a finite state machine interpreter; its handling of multiple simultaneous pending connections is done using select() and a state machine instead of with threads.
Deadwood’s source code can be browsed online, and there are a number of documents describing its internals available.
The landscape of open-source DNS servers has changed greatly since 2001 when MaraDNS was started. There are now a number of different DNS servers still actively developed and maintained: BIND, Power DNS, NSD/Unbound, as well as MaraDNS. DjbDNS is no longer being updated and the unofficial forks have limited support; notably it took nearly five months for someone to come up with a patch for CVE-2012-1191.
MaraDNS’ strength is that it’s a remarkably small, lightweight, easy to configure, and mostly cross-platform DNS server. Deadwood is a tiny DNS server with full recursion support, perfect for embedded systems.
MaraDNS’ weakness is that it does not have some features other DNS servers have. For example, while Deadwood has the strongest spoof protection available without cryptography, it does not have support for DNSSEC.
As another example, MaraDNS does not have full zone transfer support; while MaraDNS can both serve zones and receive external zone files from other DNS servers, MaraDNS needs to be restarted to update its database of DNS records.
During the COVID-19 crisis, I had some free time, so I decided to add
skills to my resume by writing coLunacyDNS
, a Lua-based DNS server
(which shares some code with Deadwood, but is configured with Lua).
The skills I acquired doing this got me the current job I have
as an embedded Lua developer. Since I was able to find work again,
MaraDNS is on the back burner again.
MaraDNS is fully Y2038 compliant on systems with a 64-bit time_t.
Deadwood, in addition, for its Windows 32-bit binary, uses Windows
filetime to generate internal timestamps; filetime stamps will not run
over until the year 30827 or so. Deadwood, when compiled under Windows,
uses a 32-bit stat()
in one piece of code, but Y2038 testing does not
indicate any issues with this code.
coLunacyDNS, likewise, uses Windows filetime for timestamps with its Win32 binary.
Both Deadwood and coLunacyDNS make some effort to generate accurate timestamps on *NIX systems with a 32-bit time_t until later than 2106; this code assumes that 32-bit systems will have the time stamp “wrap around” after 2038 but still have the 32-bit time be updated.