/DepthInverseProjection

An example showing how to inverse-project depth samples into the view/world space in Unity.

Primary LanguageShaderLab

DepthInverseProjection

screenshot

gif

This is an example that shows how to inverse-project depth samples (from the camera depth texture) into the view/world space in Unity.

System Requirements

  • Unity 2018.4 or later

License

Public domain