addressables

There are 47 repositories under addressables topic.

  • AddressableAssetsWebinar
  • SmartAddresser

    Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.

    Language:C#358
  • Nice-Lua

    基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性

    Language:C#335
  • Addler

    Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.

    Language:C#264
  • Assemblies-Hotfix-Toolkit-Unity

    Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR)

    Language:C#173
  • UnityAddressablesBuildLayoutExplorer

    BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables.

    Language:C#165
  • EZAddresser

    Automatic addressing system for Unity Addressable Asset System.

    Language:C#158
  • AssetManagement

    A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.

    Language:C#98
  • com.unity.addressables

    Addressables extended with the ability to build multiple catalogs, ideal for traditional DLC purposes.

    Language:C#76
  • AddressablesMaster

    Manage Addressables using Sync, Async(.NET / UniTask), Coroutine, Lifetime Managing systems with results caching

    Language:C#37
  • addressables-training-manual

    Bringing clarity to Unity's Addressables system

  • AddressableLoading

    Code sample for using Extenject to preload Addressables

    Language:C#16
  • SpaceInvaders

    A simple Space Invaders clone made in Unity using MVP, dependency injection, reactive programming and Addressables.

    Language:C#9
  • unity-master-data

    UnityMasterData is a tool that works just on Unity, to provide a workflow of operating master data for developing quickly/serviceability with using "Excel" for your project.

    Language:C#8
  • CloudPatch

    CloudPatch

    Unity Package that connects to any CDN. Streamlines asset uploads, authentication, and setting configurations.

    Language:C#7
  • addressables-scriptableobjects-test

    A demonstration of how to use ScriptableObjects with Addressables in Unity, so as to avoid unexpected instances of your assets.

    Language:ShaderLab6
  • CoreTemplate

    A Unity project template that contains installed and configured core official and popular third party packages to quickly start new projects.

    Language:C#6
  • Addressables-ComponentReference-with-DerivedClass

    ComponentReference<T> capable to get derived class of component that inherits T.

    Language:C#4
  • catalog_bundle_tool

    Tool and library to manipulate Catalog files in Unity games for modding purposes

    Language:Rust2
  • Async-Addressables-Manager

    Asynchronously load multiple scenes using Unity's Addressables system.

    Language:C#1
  • MirrorAddressablesDemo

    A demo project that added Addressables Scene Management support to Mirror Networking.

    Language:C#1
  • Addressables-Hotfix-Tutorial

    A step-by-step guide on how to hotfix using Unity's Addressables system. Tested on Mac and Android.

    Language:C#1
  • Addressables.NET

    A standalone version of Unity.Addressables for extracting addressable assets

    Language:C#1
  • Abundables

    A simple tool that strikes a happy medium between AssetBundles and Addressables

    Language:C#1
  • Addressables-Sample

    Sample project to implement Addressables support

    Language:ShaderLab1
  • CMSuniVortex

    CMSuniVortex

    Data can be retrieved from CMS and imported into ScriptableObject.

    Language:C#
  • UAddMd

    Unity + Addressables + Markdown

    Language:C#
  • UI-Manager

    Basic UI Manager in Unity (use Addressables)

    Language:C#
  • KSyndicate-Game

    This project was created according to the K-Syndicate course. In it I applied a new way to design architecture.

    Language:C#
  • unity-load-asset-benchmark

    Unity Benchmark comparing "Resources" vs Addressable load time

    Language:ShaderLab
  • unity-ccd-locker

    A git-based locking mechanism for Unity CCD bucket operations. Can be used to prevent simultaneous operations.

    Language:TypeScript
  • com.rafalfaro.metaversesandbox

    Core Package Dependency for Metaverse Sandbox project with logic meant to distribute to general public

    Language:C#
  • MetaverseSandboxBase

    Base Unity Project for MetaverseSandbox. "Base Game" without DLCs

    Language:C#
  • ManagedInstance

    A class that manages the number of prefabricated instances

    Language:C#
  • data-persistence-demo

    Basic implementation of a system for persisting data between scenes and sessions using event-driven architecture based on Scriptable Objects

    Language:C#