addressables
There are 47 repositories under addressables topic.
SmartAddresser
Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.
Nice-Lua
基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性
Addler
Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.
Assemblies-Hotfix-Toolkit-Unity
Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR)
UnityAddressablesBuildLayoutExplorer
BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables.
EZAddresser
Automatic addressing system for Unity Addressable Asset System.
AssetManagement
A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.
com.unity.addressables
Addressables extended with the ability to build multiple catalogs, ideal for traditional DLC purposes.
AddressablesMaster
Manage Addressables using Sync, Async(.NET / UniTask), Coroutine, Lifetime Managing systems with results caching
addressables-training-manual
Bringing clarity to Unity's Addressables system
AddressableLoading
Code sample for using Extenject to preload Addressables
SpaceInvaders
A simple Space Invaders clone made in Unity using MVP, dependency injection, reactive programming and Addressables.
unity-master-data
UnityMasterData is a tool that works just on Unity, to provide a workflow of operating master data for developing quickly/serviceability with using "Excel" for your project.
CloudPatch
Unity Package that connects to any CDN. Streamlines asset uploads, authentication, and setting configurations.
addressables-scriptableobjects-test
A demonstration of how to use ScriptableObjects with Addressables in Unity, so as to avoid unexpected instances of your assets.
CoreTemplate
A Unity project template that contains installed and configured core official and popular third party packages to quickly start new projects.
Addressables-ComponentReference-with-DerivedClass
ComponentReference<T> capable to get derived class of component that inherits T.
catalog_bundle_tool
Tool and library to manipulate Catalog files in Unity games for modding purposes
Async-Addressables-Manager
Asynchronously load multiple scenes using Unity's Addressables system.
MirrorAddressablesDemo
A demo project that added Addressables Scene Management support to Mirror Networking.
Addressables-Hotfix-Tutorial
A step-by-step guide on how to hotfix using Unity's Addressables system. Tested on Mac and Android.
Addressables.NET
A standalone version of Unity.Addressables for extracting addressable assets
Abundables
A simple tool that strikes a happy medium between AssetBundles and Addressables
Addressables-Sample
Sample project to implement Addressables support
CMSuniVortex
Data can be retrieved from CMS and imported into ScriptableObject.
UAddMd
Unity + Addressables + Markdown
UI-Manager
Basic UI Manager in Unity (use Addressables)
KSyndicate-Game
This project was created according to the K-Syndicate course. In it I applied a new way to design architecture.
unity-load-asset-benchmark
Unity Benchmark comparing "Resources" vs Addressable load time
unity-ccd-locker
A git-based locking mechanism for Unity CCD bucket operations. Can be used to prevent simultaneous operations.
com.rafalfaro.metaversesandbox
Core Package Dependency for Metaverse Sandbox project with logic meant to distribute to general public
MetaverseSandboxBase
Base Unity Project for MetaverseSandbox. "Base Game" without DLCs
ManagedInstance
A class that manages the number of prefabricated instances
data-persistence-demo
Basic implementation of a system for persisting data between scenes and sessions using event-driven architecture based on Scriptable Objects