atmospheric-scattering
There are 33 repositories under atmospheric-scattering topic.
Prograda/Skybolt
C++/Python-based 3D geospatial application for simulating and visualizing dynamic objects in planetary environments
Scrawk/Brunetons-Improved-Atmospheric-Scattering
A Unity port of Brunetons improved atmospheric scattering
Dimev/Realistic-Atmosphere-Godot-and-UE4
A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
Scrawk/Proland-To-Unity
A port of Proland to Unity
bsumlin/PyMieScatt
A collection of forward and inverse Mie solving routines for Python 3, based on Bohren and Huffman's Mie Theory derivations
diharaw/bruneton-sky-model
An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
diharaw/sky-models
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
Scrawk/GPU-GEMS-Atmospheric-Scatter
Atmoshperic scatter in Unity
GTruf/SolarSystem-3D
3D scene with a model of the Solar System
Scrawk/Brunetons-Atmospheric-Scatter
Brunetons procomputed atmospheric scatting in Unity
sinnwrig/URP-Atmosphere
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
naavis/haloray
GPU-accelerated atmospheric ice crystal halo simulator
BarthPaleologue/volumetric-atmospheric-scattering
A simple implementation of volumetric atmospheric scattering using babylonjs.
Adrien-radr/radar
OpenGL 4 PBR engine
NevilClavain/DrawSpace
Space-game oriented rendering engine
Razakhel/Atmos
Atmospheric simulations
beantowel/Aerosol
Precomputed Atmospheric Scattering for unity
OzgurCerlet/precomputed_atmospheric_scattering_dx11
This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.
YvesBoyadjian/Scenario4j
A game engine with scene graph using OpenGL 3.3 core profile with LWJGL
BarthPaleologue/CosmosJourneyer
A space exploration game with a fully simulated universe running in the browser
ookuyan/py_sky
Sky Brightness Model (Rayleigh and Mie Scattering) [Experimental!]
avvie/Atmospheric-Scattering-Shading
An implementation of Rayleigh and Mie Scattering
earth-system-radiation/pyRTE-RRTMGP
pyRTE-RRTMGP provides a Python interface to the RTE+RRTMGP Fortran software package
SiiMeR/unity-atmospheric-scattering
A project where I try to implement realistic atmospheric scattering.
space-physics/harding_scatter
Atmospheric scatter model from Brian Harding's Ph.D. thesis
thomasbechet/orbit-project
Simple planet renderer
andrewfarm/msbcr
3D Earth with exaggerated terrain, accurate atmospheric scattering, and animated clouds and auroras
JanSpindler/SkyRenderer
Bachelor Project: Dynamic cloud and atmospheric rendering
OSDVF/RealisticAtmosphere
Bachelor thesis at FIT VUT
Balajanovski/clouds-screensaver
Created for my Software Design and Development Major Project in Year 12
mcwang98628/Atmospheric_Scatter
A showcase of Atmospheric scattering effect using Vulkan pipeline built from scratch
Phoenixyz99/PhaseFunctionAnalysis
A collection of python tools to create and analyze phase functions for the scattering of visible light