black-body

There are 2 repositories under black-body topic.

  • zubetto/BlackBodyRadiation

    The BlackBodyRadiation function approximates luminance and chromaticity of a black body radiation emitted at the given temperature. Approximation errors are not provided, so this function should not be used where computational accuracy is critical! Instead, the primary purpose of this function is to render a black body surface in real time, which can be used in CG shaders, therefore the function is written in HLSL.

    Language:HLSL2200
  • beltoforion/Specrend

    C# port of John Walkers code for the color rendering of spectra

    Language:C#1201