collision-checking
There are 26 repositories under collision-checking topic.
Prozi/detect-collisions
detecting collisions between bodies: Points, Lines, Boxes, Polygons (Concave too), Ellipses and Circles. Also RayCasting. All bodies can have offset, rotation, scale, bounding box padding, can be static (non moving) or be trigger bodies (non colliding).
enginBozkurt/MotionPlanner
Motion Planner for Self Driving Cars
addy1997/Robotics-Resources
List of commonly used robotics libraries and packages
hayoung-kim/udacity-path-planning
My solution for udacity path planning project. This makes the car drive > 20 miles without collision without constraint violation
rainorangelemon/gnn-motion-planning
The official repo for NeurIPS 2021 paper 'Reducing Collision Checking for Sampling-Based Motion Planning Using Graph Neural Networks'
jdj2261/pykin
Python robot's kinematics library
EwingKang/Dubins-RRT-for-MATLAB
RRT (Rapidly-Exploring Random Trees) using Dubins curve, with collision check in MATLAB
UnterrainerInformatik/collisiongrid
This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.
thaipduong/sbkm
Code for our paper "Autonomous Navigation in Unknown Environments with Sparse Bayesian Kernel-based Occupancy Mapping".
uulm-mrm/guided-extended-hybrid-astar
A Hybrid-A* planner with early stopping for efficient path planning and extended motion primitives to account for the motion capabilities of the U-Shift II vehicle. Author: Oliver Schumann
ostef/MonoGame-TileBasedCollisions
Tile based collision detection and response in MonoGame. Handles solid tiles, ground detection, platforms and slopes.
thaipduong/kernelbasedmap
Code for our ICRA paper "Autonomous Navigation in Unknown Environments with Sparse Kernel-based Occupancy Mapping"
arashout/Asteroids
Asteroids game made using C# with SFML.net
Mieos/CudaSoftCollisions
CudaSoftCollisions is a library that allow you to detect self collisions in a tetrahedrical mesh that is deformed over time.
Golchoubian/PolarCollisionGrid-PedestrianTrajectoryPrediction
Polar Collision Grids: Effective Interaction Modelling for Pedestrian Trajectory Prediction in Shared Space Using Collision Checks (ITSC 2023)
arbel03/Quad-Tree-Example
This repository shows how to build a quad tree in a squared map. This data structure can be used to check for collisions super efficiently. Used mainly in games.
salihmarangoz/moveit_collision_check
This package checks for collisions while offline with its own model. This is useful especially while checking collisions for situations where collision links are disabled for experiments (allowing moveit to collide links in the simulation, e.g. while testing DawnIK Solver).
vtleavs/collision-tree
A data structure for efficient collision detection in a 2D space
Golchoubian/PolarCollisionGrid-UncertaintyAware
Uncertainty-Aware DRL for Autonomous Vehicle Crowd Navigation in Shared Space (IEEE-IV-2024) - Pedestrian Trajectory Prediction Part
Matts-vdp/Smart-Space-Division
A collision detection algorithm using smart space division to improve detection speed.
wenjietee/missile-command
A browser based game inspired by the 1980 Atari arcade classic.
goretkin/GJK_Reference.jl
Wrapper for Stephen Cameron's Enhanced GJK code
kaziupir/ng-collision
Angular 10 library
sunxysharma/canvas-starter-kit
Canvas animation basics