fog-of-war

There are 21 repositories under fog-of-war topic.

  • FaronBracy/RogueSharp

    A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod

    Language:C#568241957
  • VaFogOfWar

    ufna/VaFogOfWar

    A clear and simple solution of Fog of War for Unreal Engine 4

    Language:C++1911112048
  • 87andrewh/CornerCulling

    Fast and Maximally Accurate Occlusion Culling

    Language:C++1263117
  • Al-Asl/AutoLevel

    Free procedural level generator for unity

    Language:C#1105615
  • mangofogunity

    mkwozniak/mangofogunity

    MangoFog is a 2D/3D mesh rendered fog of war system for the Unity Engine. It's based off TasharenFogOfWar except it can use a MeshRenderer, SpriteRenderer, or render directly to the GPU. Plus several other features.

    Language:C#66235
  • switchboy/IsoRTS

    Isometric RTS game with procedural generated maps.

    Language:C++334810
  • R-N/UNETTest

    NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync

    Language:C#17606
  • DidacRomero/Fog-of-War

    Hi! Thank you for coming! Here you'll learn about Fog of War, its origins its uses and how to implement it. The code implementation that is explained in-depth will be centered in creating a tile based Fog Of War in SDL using C++

    Language:C12000
  • xddemir/Unity-Fog-of-War

    Fog of war demo made with unity, with full implementation details and shader scripts included.

    Language:C#12111
  • manlaig/FogOfWar

    Fog of War implementation in Unity

    Language:C#6101
  • R-N/Visibility-test_2

    second attempt for mobile sight/visibility/fog of war

    Language:C#6200
  • R-N/Visibility-test

    trying to make mobile sight system/fog of war

    Language:C#5200
  • R-N/Visibility-test_3

    third attempt on sight/visibility/fog of war on mobile

    Language:C#4200
  • Lucas-C/shared-img-reveal

    Online web app to progressively reveal an image to players

    Language:Python2321
  • mlennig/final_walls_game

    The game of ‘Walls’ is comprised of an NxN board of squares (like chess, for example) and two players (say A and B), where N is odd and greater than 1. Each game is played twice, one time with player A starting the game and another with player B making the first move. The game has a start state, play rules that determine legal moves and an end state. Once a game ends, there is a certain accounting that decides the game result.

    Language:C++1100
  • mxvlk/FogOff

    A fog of war GPS app

    Language:Kotlin1100
  • yhs0602/fog-of-war-chess-ios

    🌫️ Fog of war chess for ios ⚔️

    Language:Swift1100
  • AlixGith/Front_war_2

    Novembre 2023 - When the lead strikes the steel - Jeu RTS Dans la nostalgie et dans la volonté de continuer ma passion, je décide de reprendre les idées de mon premier projet de Jeu datant de 2016. - Jeu vidéo

  • choldener/Roll20-FOW-Autimation

    Script utilizing computer vision to automate adding fog of war

    Language:Python0200
  • mlennig/walls_game

    The game of ‘Walls’ is comprised of an NxN board of squares (like chess, for example) and two players (say A and B), where N is odd and greater than 1. Each game is played twice, one time with player A starting the game and another with player B making the first move. The game has a start state, play rules that determine legal moves and an end state. Once a game ends, there is a certain accounting that decides the game result.

    Language:C++10
  • SlothyKernel1314/tilemap_and_fog_of_war_love2d_template

    A template for a tilemap in Lua / LÖVE, with tileset management and fog of war feature. Original pattern by www.gamecodeur.fr (french online video games school) with a few modifications.

    Language:Lua10