FaronBracy/RogueSharp
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
C#MIT
Issues
- 3
- 1
- 1
- 9
GetCell should be virtual and generic
#27 opened by bsimser - 1
Consider targeting .NET Standard 2
#14 opened by FaronBracy - 1
Create an A* search algorithm for more efficiently finding the shortest path
#16 opened by FaronBracy - 2
v5.0 upgrade guide
#39 opened by bsimser - 4
Consider unsealing the Point class
#30 opened by dustinandrews - 0
3D / Layer support?
#40 opened by IceReaper - 3
- 0
- 2
More robust map generation classes
#15 opened by FaronBracy - 1
- 1
- 0
Create a Mad Libs style string replacement class for generating descriptions
#17 opened by FaronBracy - 0
- 0
- 0
Methods that return paths should be consistent with inclusion of source and destination
#10 opened by FaronBracy - 1
Get border cell methods on map class include the center point when near the edge of the map.
#7 opened by FaronBracy