field-of-view

There are 29 repositories under field-of-view topic.

  • libtcod

    libtcod/libtcod

    A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

    Language:C9702910363
  • FaronBracy/RogueSharp

    A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod

    Language:C#568241957
  • libtcod/python-tcod

    A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.

    Language:Python4092210336
  • pgeerkens/HexGridUtilitiesForGames

    Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more

    Language:C#13615830
  • gerlogu/WeaponFOVAndClippingFix

    An Unreal Engine asset to fix the most common FPS problems in an easy way 🔫

  • legends2k/2d-fov

    Field of View and Line of Sight in 2D

    Language:HTML67428
  • gilzoide/unity-camera-fov-fit

    Automatically adjust cameras' FOV to 3D objects bounds in Unity

    Language:C#21101
  • R-N/UNETTest

    NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync

    Language:C#17606
  • SeanPesce/DXMD-FoV-Changer

    Mod for Deus Ex: Mankind Divided and Deus Ex: Breach that allows you to change the in-game Field of View on the fly, or set new default FoV values at startup. Supports higher/lower values than the game normally allows.

    Language:C++15241
  • Andres6936/Doryen

    Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

    Language:C++12394
  • sbj42/warp-field

    Portal-casting field-of-view algorithm

    Language:TypeScript10200
  • sparkfun/SparkFun_Qwiic_TMF882X_Arduino_Library

    Arduino Library for SparkFun's Qwiic TMF882X breakout boards

    Language:C9953
  • Calinou/fov

    CLI utility for calculating horizontal/vertical FOV values

    Language:Go7332
  • berkbavas/DORICalculator

    DORI (Detection - Observation - Recognition - Identification) limit calculator based on IEC EN62676-4: 2015 International Standard.

    Language:C++6201
  • R-N/Visibility-test_2

    second attempt for mobile sight/visibility/fog of war

    Language:C#6200
  • R-N/Visibility-test

    trying to make mobile sight system/fog of war

    Language:C#5200
  • sbj42/wally-fov

    Shadow-casting field-of-view algorithm with support for walls along tile edges

    Language:TypeScript5250
  • R-N/Visibility-test_3

    third attempt on sight/visibility/fog of war on mobile

    Language:C#4200
  • Sebastian-Noren/AI_commander2D

    Algorithms for game AI 2D, Pathfinding, Field of view, Target decision etc.

    Language:C#4200
  • sbj42/the-field

    Basic shadow-casting field-of-view algorithm

    Language:TypeScript3300
  • Danielkaas94/Any-Colour-You-Like

    Any Colour You Like. Code to the code God! 👨‍💻

    Language:Lua2200
  • BenMakesGames/FoV

    A collection of field-of-view/line-of-sight algorithms designed for tile-based games.

    Language:C#1300
  • iskolbin/tsshadowcasting2d

    Shadowcasting for calculating FOV in grid-based games

    Language:TypeScript120
  • MRPAS-FOV-Algorithm

    ZombiePointer/MRPAS-FOV-Algorithm

    A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.

    Language:C++1101
  • isayasMatter/Foveated-Field-of-View-Restrictor

    This project contains a simple implementation of a foveated Field-of-View (FOV) restrictor as described in the paper "The Effect of a Foveated Field-of-view Restrictor on VR Sickness".

    Language:C#0200
  • mischmit/EyeTrainer

    EyeTrainer is an application that should help to repair limits of the field of view that are contracted for example as a symptom of a mild stroke.

    Language:Python0110
  • Spellsweaver/Field-of-View-demonstration

    Bresenham algorithm based library to calculate the field of view. Includes demonstrative program for love2d.

    Language:Lua0001
  • storedenen/FieldOfViewPrototype

    Prototype to simulate player's line of sight using Universal Render Pipeline

    Language:Mathematica00
  • XeinTDM/Unity-FirstPersonCamera-Controller

    Enhance your Unity games with this versatile First Person Camera Controller. Perfect for FPS and exploration games, it features adjustable mouse look, dynamic FOV, head bobbing, and camera sway. Easy to integrate and customize for immersive player experiences. Ideal for Unity developers seeking a robust, user-friendly first-person camera solution.

    Language:C#0100