field-of-view
There are 29 repositories under field-of-view topic.
libtcod/libtcod
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
FaronBracy/RogueSharp
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
libtcod/python-tcod
A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
pgeerkens/HexGridUtilitiesForGames
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
gerlogu/WeaponFOVAndClippingFix
An Unreal Engine asset to fix the most common FPS problems in an easy way 🔫
legends2k/2d-fov
Field of View and Line of Sight in 2D
gilzoide/unity-camera-fov-fit
Automatically adjust cameras' FOV to 3D objects bounds in Unity
R-N/UNETTest
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
SeanPesce/DXMD-FoV-Changer
Mod for Deus Ex: Mankind Divided and Deus Ex: Breach that allows you to change the in-game Field of View on the fly, or set new default FoV values at startup. Supports higher/lower values than the game normally allows.
Andres6936/Doryen
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
sparkfun/SparkFun_Qwiic_TMF882X_Arduino_Library
Arduino Library for SparkFun's Qwiic TMF882X breakout boards
sbj42/warp-field
Portal-casting field-of-view algorithm
Calinou/fov
CLI utility for calculating horizontal/vertical FOV values
berkbavas/FovCalculator
Field of View Calculator
R-N/Visibility-test_2
second attempt for mobile sight/visibility/fog of war
R-N/Visibility-test
trying to make mobile sight system/fog of war
sbj42/wally-fov
Shadow-casting field-of-view algorithm with support for walls along tile edges
R-N/Visibility-test_3
third attempt on sight/visibility/fog of war on mobile
Sebastian-Noren/AI_commander2D
Algorithms for game AI 2D, Pathfinding, Field of view, Target decision etc.
sbj42/the-field
Basic shadow-casting field-of-view algorithm
Danielkaas94/Any-Colour-You-Like
Any Colour You Like. Code to the code God! 👨💻
BenMakesGames/FoV
A collection of field-of-view/line-of-sight algorithms designed for tile-based games.
iskolbin/tsshadowcasting2d
Shadowcasting for calculating FOV in grid-based games
ZombiePointer/MRPAS-FOV-Algorithm
A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.
isayasMatter/Foveated-Field-of-View-Restrictor
This project contains a simple implementation of a foveated Field-of-View (FOV) restrictor as described in the paper "The Effect of a Foveated Field-of-view Restrictor on VR Sickness".
mischmit/EyeTrainer
EyeTrainer is an application that should help to repair limits of the field of view that are contracted for example as a symptom of a mild stroke.
Spellsweaver/Field-of-View-demonstration
Bresenham algorithm based library to calculate the field of view. Includes demonstrative program for love2d.
storedenen/FieldOfViewPrototype
Prototype to simulate player's line of sight using Universal Render Pipeline
XeinTDM/Unity-FirstPersonCamera-Controller
Enhance your Unity games with this versatile First Person Camera Controller. Perfect for FPS and exploration games, it features adjustable mouse look, dynamic FOV, head bobbing, and camera sway. Easy to integrate and customize for immersive player experiences. Ideal for Unity developers seeking a robust, user-friendly first-person camera solution.