game-networking
There are 35 repositories under game-networking topic.
0xFA11/MultiplayerNetworkingResources
A curated list of Multiplayer Game Network Programming Resources
zpl-c/librg
🚀 Making multi-player gamedev simpler since 2017
rameshvarun/netplayjs
Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.
HouraiTeahouse/backroll-rs
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
NetickNetworking/NetickForUnity
Netick is a C# networking solution for Unity.
ErnWong/crystalorb
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
HouraiTeahouse/Backroll
Unity C# Port of GGPO built atop Hourai Networking
Reddy-dev/SMN2
Character Movement Network Prediction easily accessible in UE5 Blueprints!
jzyong/ugk-server
快节奏多人联网游戏,UGK-Server:unity、go、kcp server 。 服务器使用微服务架构,服务器端游戏逻辑需要物理碰撞、寻路的使用Unity、C#开发,其他使用Go开发。 对应客户端ugk-client。 实现原理和腾讯合金弹头 如出一辙
manlaig/basic_multiplayer_unity
UDP Client-Server implementation in Unity
doorbash/colyseus-kotlin
⚔ Implementation of Colyseus client using Kotlin
James-Frowen/BitPacking
A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking
jzyong/GameDevAndOps
网络游戏服务器开发技术,游戏开发中项目自定义工具开发及使用,服务器运维部署相关技术。书籍地址:https://jzyong.github.io/GameDevAndOps
Revan600/LiteNetLibPP
Lightweight and easy to use reliable UDP game networking library with peer-to-peer and classic server/client support written in C++
gonglei007/GGFramework-GGNetwork
一个更适用于游戏客户端的网络框架,让游戏获得更好的网络稳定性和更好的网络交互体验。A game client network framework.
jzyong/ugk-client
多人联网游戏demo,ugk-client:unity、go、kcp client 。开发中......
kkukshtel/UnitySockets
Easy, Socket-based General Purpose Unity Networking
SebastianDominguezC/blizzard
A game engine and a multiplayer server written in Rust.
zz1231118/ZyGames.Framework
轻量级游戏服务端通讯框架
2003scape/rsc-socket
🔌 encode/decode runescape classic packets
arpspoof/FTNetworkingSharp
[C#] simple, easy to use, basic level of fault tolerance application layer connection middle-ware & gaming framework
baygin/oyamo
A Lightweight TCP/IP Library for C
doorbash/agar-io
A simple agar.io clone made with Libgdx
nidorx/roblox-network-contract
Facilitates Client Server communication through Events. Has Encode, Decode, Diff, Patch and Message Knowledge
Sid-Bhatia-0/SimpleTopDownShooter
A real time multiplayer top down shooter game in Julia
dcronqvist/Arachne
🕷️ authoritative server protocol and .NET library for games using udp
jzyong/TcpMonitor
Application-oriented customized TCP message interception, monitoring, and statistics.
lvenerosy/GGNoRe-CPP-API-IntegrationsTest
C++ rollback netcode module. Tests and documentation in this repository.
SystemVll/valve-lzss
Valve's LZSS npm module implementation
Maikatura/TurNet
Free and Open Source C++ Networking Library
Mykroo/Game
Starting multiplayer HTML game
NorVirae/Game-network-test
This is a Client side Unity project for Testing sockets, multiplayer, Ably and Playfab network connections
Sid-Bhatia-0/Netcode.jl
A Julia implementation of the awesome netcode protocol: https://github.com/mas-bandwidth/netcode/blob/main/STANDARD.md
na-2n/stencylonline-extension
Stencyl engine extension providing easy networking.
na-2n/stencylonline-server
Accompanying server for the Stencyl networking extension.