HouraiTeahouse/backroll-rs
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
RustISC
Issues
- 3
is it support WebAssembly?
#16 opened by king2015 - 2
Epic Online Services Implementation
#3 opened by ValorZard - 4
WebRTC Transport Layer
#4 opened by ValorZard - 2
Does the bevy plugin need to be single threaded?
#21 opened by bubg-dev - 2
Example for bevy_backroll
#18 opened by NiklasEi - 2
- 2
Remove requirement of Hashing from GameState
#17 opened by ValorZard - 2
Make framerate / TPS configurable
#14 opened by ErnWong - 1
- 1
- 1
- 1
- 4
- 1
- 0
- 0
Support multiple local players per peer
#1 opened by james7132