HouraiTeahouse/backroll-rs

Desync of game state on PredictionBarrierReached

ValorZard opened this issue · 1 comments

Whenever the prediction barrier gets reached due to an influx of inputs, there will be a bunch of jitters, which leads to the players' positions in this sample project getting desynced. The current theory is that the inputs during that frame don't get read.

This should be fixed as of cf0b896.