rollback-netcode
There are 31 repositories under rollback-netcode topic.
rameshvarun/netplayjs
Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.
omf2097/openomf
One Must Fall 2097 Remake
maxpoletaev/dendy
NES/Famicom emulator with P2P network multiplayer and WASM support
HouraiTeahouse/backroll-rs
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
ErnWong/crystalorb
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
NoisyChain/Sakuga-Engine
A fighting game engine made for Godot 4 written in C#
genxium/DelayNoMore
A Multiplayer Platformer game demo on websocket with delayed-input Rollback Netcode inspired by GGPO
johanhelsing/extreme_bevy
A low-latency multiplayer action game, showcasing how to implement p2p connections and rollback networking in a web browser.
nilpunch/massive-ecs
Bitset-based ECS with rollbacks. C# library and Unity package.
genxium/DelayNoMoreUnity
A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO
BestoGames/BestoNet
BestoNet is a custom rollback networking solution developed for the fighting game Idol Showdown. Built in C# for Unity, it integrates with Facepunch Steamworks to provide a robust and efficient rollback implementation.
RJ/bevy_timewarp
A rollback library that buffers component state. Useful for netcode.
marcello505/godot-ggrs-wrapper
A Rust GDNative project to provide GGRS to the Godot Engine
Fcornaire/TF.EX
Rollback netcode for TowerFall
HeatXD/PleaseResync
Rollback Networking Library Written in C#
HeatXD/GekkoNet
P2P Rollback Game Networking SDK
Delta3-Studio/BackdashGodotSample
Sample of Backdash Rollback net-code with Godot
lostlevels/rollback-networking
GGPO-style rollback networking multiplayer game
HeatXD/cpp_ggrs
cpp bindings for ggrs
NoisyChain/PleaseResync-Unity
PleaseResync for Unity (https://github.com/HeatXD/PleaseResync)
aleksa2808/ascii-bomb-ecs-mp
Multiplayer Bomberman inspired game with rollback networking
fietensen/ggpo-py
GGPO Python bindings
lvenerosy/GGNoRe-CPP-API-IntegrationsTest
C++ rollback netcode module. Tests and documentation in this repository.
xviniette/soccerfest
A multiplayer platformer soccer game with bombs!
collinsleewyatt/videopong
A game inspired by VIDEOBALL using WebSockets, JavaScript Canvas, and rollback netcode
IdoKendo/good-game-rusty-pong
Rollback Netcode Pong Game
nalchi-net/Backdash.Gns
GnsSharp extension to Backdash. (Steam Networking Messages)
preyneyv/webrtc-pong
A multiplayer pong game using WebRTC and rollback netcode
WillKirkmanM/rollback-netcode
Rollback Netcode, Featuring Frame-Based Simulation, Input Prediction with Confirmation, Automatic Rollback and Replay, UDP Socket Communication with Reliable Messaging, Real-Time Latency Measurement, Packet Loss Simulation, and Connection Management
doggphin/wrong-warp
Rollback multiplayer netcode in Unity (2024)