hlsl-shader
There are 61 repositories under hlsl-shader topic.
dfranx/SHADERed
Lightweight, cross-platform & full-featured shader IDE
patriciogonzalezvivo/lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Sergio0694/ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
csdjk/LearnUnityShader
记录学习Unity Shader过程中实现过的一些Demo。
rocksdanister/weather
Windows native weather app powered by DirectX12 animations
Hammster/windows-terminal-shaders
A small collection of terminal shaders
529324416/UnityShaderMagicBook
知乎专栏“UnityShader魔法书”代码库,作为一个共享着色器代码的地方,所有在专栏文章中出现过的着色器都会收录在这里。
patriciogonzalezvivo/ada
A general porpose OpenGL app library
kleineluka/junelite
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
5a5ha111/NoesisRender
Noesis - unity scriptable render pipeline with all main urp features.
thedemons/Shader-Tutorial-For-Direct3D9
A brief tutorial on how to implement shaders in Direct3D9
choi303/Citrus
High performance, Direct3D 11 based 3D renderer.
marcozakaria/SnowTracks-Shader
Snow Track Shader
MinaPecheux/ShaderJourney
The code for my series of articles on how to create various VFX or rendering styles in Unity by writing up your own shaders!
gtasnail/fxc-converter
A graphical tool made for GTA to Unpack/Repack .fxc files
jklintan/Procedural-Water
Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines and using scene height for large wave foam. Project in the course 'TNM084, Procedural Methods for Images' at Linköping University 2019.
Zoro-6191/cod4-advanced-scripts
GSC Scripts and source codes
medranSolus/ZenithEngine
3D graphics rendering engine
Nukem9/starfield-shader-injector
SFSE plugin code for Starfield Shader Injector.
ryandash/Anime4k-obs-upscaling-shaders
Anime4k v0.9 effect shader implementation for obs to improve the quality of the preview and stream
DarknessFX/ShaderPiPFX
HLSL live player. Compile and play your HLSL shader automatically.
AlejandroAmat/Differential-Rendering
Inverse rendering with slang (Texturing and 2DGS)
blurfeng/blur-toon-urp
二次元卡通渲染Shader工程。使用 Unity 2021.3LTS(URP 12.x) 的URP渲染管线开发。; 2Dアニメ風のレンダリングシェーダープロジェクト。Unity 2021.3 LTS (URP 12.x) のURPレンダリングパイプラインを使用して開発。; A 2D cartoon rendering shader project. made in Unity 2021.3 LTS (URP 12.x) Universal Render Pipeline.
goki/gosl
Go as a shader language: converts Go code to SPIR-V via HLSL
FrancescoBonizzi/MonoGame-PixelShader-Samples
Some examples with MonoGame and HLSL pixel shaders
xavion-lux/HRDisplay
A shader to display the heart rate, built for Unity’s Built-in Render Pipeline
choi303/FXAA
FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.
NabilNYMansour/Unity-FractiX
A Cone marching/Ray marching rendering engine written as an post-effect to the Unity rendering pipeline and made for the rendering of fractals.
RdenBlaauwen/RCAS-for-ReShade
An implementation of AMD FidelityFX RCAS for the ReShade post-processing injector.
ccelik97/Kangslap
A pixel shader for Windows Terminal.
chuusou/DeTintX
Custom ReShade shader for removing tint while preserving brightness and improving shadows for more naturalistic color.
hopeliz/100DaysUniversalRP
Unity files for the 100 Days of Shaders and Textures using the Universal Render Pipeline
ruthenium044/BasicShadersUnity
Just a bunch of shaders
waty2246/UnscopedEngine
Game Engine support DirectX 11
sefinek/Stella-Mod-Resources
Resources for Genshin Stella Mod. Presets, shaders and more!