Sergio0694/ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
C#MIT
Issues
- 0
Shifting left `int4 << int` is "ambiguous" ?
#817 opened by rickbrew - 1
Unsafe Block Requirement Applies Transiently
#815 opened by ds5678 - 3
Use of `D2D1PixelOptions.TrivialSampling` on shader w/ complex inputs causes problems
#770 opened by rickbrew - 0
CanvasEffect property source generator
#797 opened by Sergio0694 - 0
- 1
Marshaling to shader constants buffers should not use `Unsafe.SkipInit()` to avoid garbage in padding bytes
#808 opened by rickbrew - 2
- 2
- 2
`[D2DEnableRuntimeCompilation]` is ignored if `[assembly: D2DShaderProfile(...)]` is used
#792 opened by rickbrew - 0
FXC/D3DCompile() bug causes float literals to be emitted as the wrong value (CS.D2D1)
#780 opened by rickbrew - 0
- 1
- 0
- 0
Samle App: Dynamic resolution causes driver timeout when opening shader selector
#791 opened by philskillz-coder - 3
'GeneratedComputeShaderDescriptorAttribute' did not add IComputeShaderDescriptor
#790 opened by 3DartBlade - 0
Buffers and Textures as method parameter
#784 opened by luoluo39 - 1
- 0
- 2
ComputeSharp.Sample app builds but throws System.ComponentModel.Win32Exception
#781 opened by amonroejj - 0
Missing intrinsice: `faceforward`
#768 opened by rickbrew - 1
- 0
No error when using `[D2DInputSimple(n)]` but reading outside of current pixel
#769 opened by rickbrew - 1
Example code doesnt compile with just computesharp, needs compute sharp dynamic
#765 opened by IR0NSIGHT - 1
- 1
Is .netframework 4.8 support?
#760 opened by yh0908 - 3
- 2
Wild idea: `Hlsl.Escape<T>("...")`
#736 opened by rickbrew - 0
Need access to `boolN`'s `?:` operator
#735 opened by rickbrew - 0
- 1
- 0
- 0
Can't use a struct within a CS.D2D1 shader
#725 opened by rickbrew - 4
- 1
RobiniaDocs API Explorer
#561 opened by NeuroXiq - 15
Testability of compute shaders
#692 opened by matthew-a-thomas - 1
NullReferenceException in HlslSourceRewriter.VisitObjectCreationExpression
#690 opened by matthew-a-thomas - 6
Cover additional scenario to replace C++ AMP
#646 opened by electro-logic - 4
GraphicsDevice.EnumerateDevices() yields the same dGPU twice (but with different LUID) when RDP'd in
#688 opened by matthew-a-thomas - 0
3.0 release tracking
#598 opened by Sergio0694 - 0
Invalid diagnostic for shader types with explicit descriptor implementation
#684 opened by Sergio0694 - 0
GloballyCoherentAttribute for StructuredBuffers
#588 opened by Avid29 - 1
- 2
- 0
- 2
- 0
Thread deadlocking when calling D2D1ResourceTextureManager.Update (frequently) in different thread than the one it was created on
#593 opened by ahmed605 - 0
- 4
Primitive math doesn't work on the CPU
#559 opened by ServerTimeOut - 1
- 0
Render will fail if zoomed in too far in ScrollViewer
#555 opened by Avid29