ibl
There are 34 repositories under ibl topic.
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
zauonlok/renderer
A shader-based software renderer written from scratch in C89
Ershany/Arcane-Engine
3D C/C++ Game Engine - Created By Brady Jessup
JoshuaSenouf/gl-engine
Rendering Engine using C++ and OpenGL
skaarj1989/SupernovaEngine
An experimental game engine.
skaarj1989/FrameGraph-Example
OpenGL Renderer w/ FrameGraph
stripe2933/vk-gltf-viewer
Blazingly fast Vulkan glTF Viewer
huailiang/OpenGLEngine
基于OpenGL实现的渲染引擎
todaylg/three-viewer
PBR rendering equation playground and feature experiment, based on Threejs and Envtools
huailiang/ibl_proj
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
MikeRalphson/bbcapis
Nodejs-based utilities, SDK to consume BBC Nitro, iBL and /programmes APIs
nustxujun/Portable
a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习
rayanalysis/panda3d-complexpbr
IBL rendering module supporting real-time reflections and post-processing effects in Panda3D
frguthmann/VirtuaLightJS
A 3D engine created from scratch in WebGL
DXT00/BlackPearl-Rendering-Engine
BlackPearl Rendering Engine
niepp/srpbr
a software-renderer with pbr shading
diharaw/runtime-ibl
Runtime environment map prefiltering and spherical harmonics computation with OpenGL.
andrejnau/SponzaPbr
Sponza renderer is based on FlyCube
AmrHMorsy/Cloth-Simulation-OpenGL
Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
romanlarionov/VirtualVistaVulkan
Physically Based Renderer Written with Vulkan
MonashStudentInnovation/lecture-sentiment
The Code for analysing the sentiment during the Monash University IBL Seminar
PixelSenseiAvi/LightingInPBR
A minimalistic yet powerful Physically Based Rendering (PBR) implementation, showcasing advanced techniques in Image Based Lighting (IBL) lighting using OpenGL.
upf-gti/hdre.js
JS parser/creator for HDR environment images packed with filtered levels used in PBR
visgraf/vfx
Code base for the book Introduction to Visual Effects. It implements: Matchmove, Global Illumination (Pathtracing), and is prepared for making Image Based Lighting in combination of the LuminanceHDR Software. As a result, it can generate simple realistic visual effects.
cfnptr/math
Linear algebra mathematics C++ library. (float3, float4, float4x4, quat, ray, etc.)
DWR-CMQ/CMERenderEngine
A Opengl Render Engine With Computer-Shader,Model,Effect
FishermanSun666/Vulkan_PBR
This project is a physically-based rendering (PBR) renderer implemented using Vulkan.
nolmoonen/pbr
Real-time Physically Based Rendering engine with Image Based Lighting.
2XUID/FIT1013
Assignment, Resource, Quiz and Test of Lab of FIT1013
llmasdeu/Digit_Recognition_IBL
Implementation of an algorithm used to classify graphic digits with IBL
tokoik/irmap
SSAO ベースの SSRO 付きライブ放射照度マッピング
lealzhan/Milk
A Standalone Environment Map Prefiltering Program for IBL(Image Based Lighting) of gltf spec.
justinlubin/ibl-dependency-map
UChicago Honors Calculus (IBL) Theorem Dependency Map