nintendo-64

There are 123 repositories under nintendo-64 topic.

  • cojiro

    Nintendo Joy Bus device design for iCEBreaker/iCE40UP5k

    Language:Verilog12
  • z64compress

    the fastest Zelda 64 rom compressor

    Language:C12
  • n64docker

    Nintendo 64 server in docker

    Language:C12
  • banjo2

    A prototyping decompilation of Banjo-Tooie. DLLs are fully compilable, core/kernel is TODO.

    Language:C11
  • ngine

    N64 Engine Powered by Libdragon

    Language:C++11
  • z64decompress

    Zelda 64 rom decompressor

    Language:C11
  • z64enc

    new compression codecs for OoT and MM

    Language:C11
  • dk64-practice-rom

    Practice ROM for Donkey Kong 64

    Language:C10
  • n64-riistahillo

    n64-riistahillo

    Kumi-Daiko Beatoff 64 is a physics-based combat game in which one to four players try to survive endless waves tengu-masks and battle against each other using their Kumi-Daiko drums in two different game modes. This Nintendo 64 homebrew game was developed during the N64 Game Jam.

    Language:Objective-C10
  • ultra64-templates

    Templates for Nintendo 64 game made with n64sdkmod

    Language:C9
  • zzrtl

    the lightweight Zelda 64 filesystem management utility

    Language:C9
  • n64rom-rs

    Library & toolkit for working with Nintendo 64 rom files

    Language:Rust9
  • z64rasm

    Randomizer assembly code for Nintendo 64 Zelda games.

    Language:C9
  • Stadium_2_Randomizer

    A Rom-Randomizer for the n64-Game Pokemon Stadium 2

    Language:C++8
  • Twitch-Plays-Stuff

    Twitch Plays Stuff

    Language:JavaScript8
  • libdragon

    Open source library for N64 development.

    Language:C7
  • BKSaveEditor

    Banjo-Kazooie - Save Editor

    Language:C++6
  • SM64SaveEditor

    Super Mario 64 - Save Editor

    Language:C++6
  • libdragon-extensions

    List of structs and functions to help on Libdragon development.

    Language:C6
  • MarioPartyCompression

    A library to compress and decompress Mario Party data.

    Language:C#6
  • BizInputs

    Input Display system for BizHawk

    Language:Lua6
  • Blast-Corps-Save-editor

    Blast Corps EEPROM Save Editor.

    Language:Java6
  • Apollo64

    Cross-platform N64 emulator

    Language:C++6
  • N64-NetLib

    A set of tools and libraries to connect your Nintendo 64 homebrew to the internet for multiplayer using your flashcart's USB slot.

    Language:C++5
  • n64-gameshark-data-model

    N64 GameShark C# Data Model

    Language:C#5
  • N64DB

    A database of Nintendo 64 software information

  • zztexview

    a program for viewing, converting, and locating texture data in Nintendo 64 rom images and files dumped from them

    Language:C5
  • minimips64

    the tiniest MIPS R4300i assembler and disassembler

    Language:C5
  • Jabo-RE

    Attempting to reverse Jabo's plugins

    Language:C5
  • Ultra

    Mupen64Plus N64 Emulator Frontend for Windows

    Language:C#5
  • PDSaveEditor

    Perfect Dark - Save Editor

    Language:C++4
  • spriteinator

    Blender tool to export scenes as prerendered sprites

    Language:Python4
  • swissknife

    Romhacking python library

    Language:Python4
  • overdump-extract-scenes

    Herein lies the ad hoc code that I wrote for locating, extracting, and fixing the F-Zero X overdump scene/room files.

    Language:C4
  • ultra64-extensions

    List of structs and functions to help on Ultra64 (Nintendo 64) SDK development.

    Language:C4
  • sblobber64

    sblobber64

    N64 game made for the N64brew jam #1, theme is SIZE.

    Language:C4