Is it a slime? Is it a blob? who knows?!
N64 game developed for the N64brew Jam #1
Support 1 player and Rumble Pak.
This ROM file has been tested to work on real Nintendo 64 hardware using the EverDrive-64 by krikzz. It should also work with 64drive by retroactive.
This ROM file is only known to work on low-level, high-accuracy Nintendo 64 emulators such as CEN64 or MAME due to the use of libdragon instead of the proprietary SDK used by official licensed Nintendo software.
All development can be done using Docker. It's the easiest way to build the ROM on Windows and MacOS.
- Install Docker
- Run
make
to produce thesblobber64.z64
ROM file.
- Install libdragon development toolchain
- Run
make sblobber.z64
to produce thesblobber.z64
ROM file.
- Download / compile / install CEN64.
- Set the
CEN64_DIR
env var to the cen64 folder. - Run
make cen64
.
Levels are created using Tiled and should be placed into the maps folder.
At build time, .tmx
maps will be translated to sblobber64's custom format using a map_translator tool.
The rational behind using the translator is that parsing xml is quite resource intensive for the N64. sblobber64's custom map format is optimised, faster to parse and fit the needs for the game.
- Thanks to Kenney for the art used in the game.
- Thanks to m0d for the music used in the game.
- Thanks to Jennifer Taylor for libdragon.
- Thanks to conker64 and the #n64dev IRC community for their help.
- Thanks to Christopher Bonhage for his work on FlappyBird-N64.
- Thanks to Thorbjørn Lindeijer for Tiled.