n64-development
There are 27 repositories under n64-development topic.
DerekTurtleRoe/N64-PD-ROMS
A repository of unofficial ROMs for the Nintendo 64
jsdf/n64-sdk-demo
n64 homebrew demo app
joeldipops/TransferBoy
Gameboy Emulator for N64 using Transfer Pak. Actual emulator logic largely written by https://github.com/koenk/gbc. Runs on https://github.com/DragonMinded/libdragon
jsdf/ed64log
printf() and error stacktraces for n64 sdk-based homebrew games running on everdrive64 flashcarts
DerekTurtleRoe/N64Docs
Documenting and preserving the Nintendo 64
jsdf/loader64
USB uploader tool for Everdrive64
jsdf/n64soundtools
tools for compiling sound and music data for n64 sdk homebrew games
theGoodwins/portal64
Repo attempting to port sdk to libdragon.
vrgl117-games/minesweeper-N64
N64 HOMEBREW DEVELOPMENT presented at PGRE2019 - https://vrgl117.games/PGRE2019
anacierdem/libdragon
Open source library for N64 development.
jsdf/webserial-ed64log
connect to an everdrive 64 from your web browser
DerekTurtleRoe/Jabo-RE
Attempting to reverse Jabo's plugins
DerekTurtleRoe/N64DB
A database of Nintendo 64 software information
vrgl117-games/sblobber64
N64 game made for the N64brew jam #1, theme is SIZE.
jkbenaim/psfrag
A utility for code fragments in the Pokemon Stadium games.
n64emulate/n64emulate
Nintendo64 emulator for the web using EmulatorJS.
ZygalM1S1U/boolCast
This library is intended to be used with the branchless programming technique which generally plays nicer with RISC systems. Sometimes, pipeline hazards (structural, or data) which can potentially manifest as pipeline stalls, can occur through branch instruction sequences that the compiler cannot avoid. These bubbles can be avoided by using arithmetic instructions instead of branching multiple times. Using bits not only saves memory, but also in most cases, speeds up the logic.
8bitprodigy/naylib64
A Nim wrapper around raylib4Nintendo64, formerly based on naylib.
Byterset/n64brew
based on https://github.com/jsdf/goose64. Aims to realize a more general n64 engine for 3d homebrew development
danbolt/WizardOfTheBoard
My submission to the N64Brew Jam 2021
tostc/OpcodeDoc
A website with opcode documentation of CPUs and VMs, all in a handy, parsable JSON format.
vrgl117-games/FissionFailure64
N64 game made for the N64brew jam #2, theme is CONTROL.
vrgl117-games/2048-N64
Nintendo 64 port of 2048
bryanperris/n64vi
Html file simulating some N64 video interface math
theballaam96/VC-Checker
Checking tool to see if any code within your C files (for making N64 games) might crash Wii U VC