non-photorealistic-rendering
There are 36 repositories under non-photorealistic-rendering topic.
SSARCandy/Coherent-Line-Drawing
🖼✨Automatically generates line drawing from a photograph
gordicaleksa/pytorch-neural-style-transfer
Reconstruction of the original paper on neural style transfer (Gatys et al.). I've additionally included reconstruction scripts which allow you to reconstruct only the content or the style of the image - for better understanding of how NST works.
kayac/kamakura-shaders
Kamakura Shaders
gordicaleksa/pytorch-neural-style-transfer-johnson
Reconstruction of the fast neural style transfer (Johnson et al.). Some portions of the paper have been improved by the follow-up work like the instance normalization, etc. Checkout transformer_net.py's header for details.
gordicaleksa/pytorch-naive-video-neural-style-transfer
Create naive (no temporal loss) NST for videos with person segmentation. Just place your videos in data/, run and you get your stylized and segmented videos.
yiranran/QMUPD
Code for TPAMI "Quality Metric Guided Portrait Line Drawing Generation from Unpaired Training Data"
esimov/colidr
Coherent Line Drawing implementation in Go.
LordLiang/DrawingSpinUp
(SIGGRAPH Asia 2024) This is the official PyTorch implementation of SIGGRAPH Asia 2024 paper: DrawingSpinUp: 3D Animation from Single Character Drawings
Yi-Shi94/NPR_sketch
Basic C++ OpenGL and python script for generating sketch from mesh.
flicker-studio/NPRP
Non-Photorealistic Render Pipeline in Unity Engine
blat-blatnik/Painted-Portal-Ray-Tracing
Playing around with real time raytracing and non-photorealistic rendering for the contest subission of the Computer Graphics course University of Groningen 2020. This was the winning entry for the Ray Tracing category and the runner-up for the OpenGL category.
azer89/Voronoi_Stippling
A GPU-based app that draws a distribution of points with varying sizes and densities to create different shades and textures in the artwork.
madblade/brush-renderer
WebGL painterly effect (particle-based)
sciartio/pictoon
Three.js app that converts photograph into cartoon illustration
sergiocalahorro/Non-Photorealistic-Rendering
Software developed as part of the dissertation "Non-photorealistic 3D rendering techniques" for Universidad de Jaén's Degree in Computer Engineering.
yunjay/Apparent-Ridges
Implementation of Apparant Lines for Line Drawing in OpenGL, C++
jia-yi-chen/Painting3dModel
Painterly Rendering 3d Model based on PatchMatch algorithm
mwdchang/VehicleVis
Vehicle complaints visualization: Exploring entities with non-photorealistic rendering.
sciartio/stippling
Three.js app that converts photograph into stippling art
sciartio/cld
Three.js app that converts photograph into line art
sciartio/hdog
Three.js app that converts photograph into stippling and line art
chen0040/mfc-npr-interactive-ant-sketch
MFC Implementation of Interactive Artificial Ant Approach to Non-photorealistic Rendering
ehrlz/non-photorealistic-rendering
Non-photorealistic rendering sandbox to experiment with diferents shaders and params
jose-carmona-villegas/Stippling
Stippling is a project focused on developing a research line under the Non-Photorealistic Rendering area of Computer Graphics. It is a multi-platform 3D engine whose purpose is simulating artistic handmade stippling through the use and improvement of existing 2D algorithms (using a picture as input) and 3D reconstruction (of the objects in the picture that the artist is interested in depicting).
gianpierodiblasi/mosaic
Algorithms and UIs to create realistic digital mosaics
pystiche/NPRportrait-segmentation
NPRportrait-segmentation provides fine-grained segmentation masks for the NPRportrait datasets
VarunRamakri7/NPR-SPH
A project to showcase non-photorealistic rendering and smoothed-particle hydrodynamics
gianpierodiblasi/photomosaic
Algorithms and UIs to create photomosaics
gianpierodiblasi/PIM
Algorithms and UIs to create puzzle image mosaics and to run the Ramses steganographic algorithm
Obi-Nnamdi/NPR-Studio
A lightweight real-time non-photorealistic renderer built with OpenGL.
Ziyuan-Cao/NPREngine
A DX12 NPR style rendering practice with CS outline painting and deferred rendering.
chen0040/ios-non-photorealistic-rendering
iOS NPR application that a wide variety of expressive styles for digital art
chen0040/java-non-photorealistic-rendering
Non photo-realistic-rendering implemented in Java
cschen1205/mfc-non-photorealistic-rendering-impressionist
MFC Windows application that implement the impressionist non photorealistic rendering
MrMagnifico/Lumo-Implementation
Implementation of the paper 'Lumo: Illumination for Cel Animation'