obstacles
There are 34 repositories under obstacles topic.
ethz-asl/polygon_coverage_planning
Coverage planning in general polygons with holes.
Rad-hi/Obstacle-Avoidance-ROS
A ROS node that allows for a naive obstacle avoidance behavior based on laser scans from a Lidar (Gazebo simulation).
ghm0819/cvr_lse
CVR-LSE: Compact Vectorized Representation of Local Static Environments for Reliable Obstacle Detection
ss892714028/Maze-PathFinder-Visualization-Python
2D maze path solver visualizer implemented with python
arunumd/A_Star_Algorithm_Path_Planning
This repository contains my code with output for generation of shortest path in a 2 D environment with static obstacles. The algorithm uses predetermined knowledge about the obstacles and navigates through a static map.
alexemanuelol/Avoid-Trouble
:video_game: A Simple idea of a game. Get to the other side without getting into trouble!
tum-phoenix/drive_ros_laserscan_obstacle_generator
Generates obstacles based on LIDAR data.
ozzs/space-ball
A classic, endless runner game made with Unity Engine
Abhiek187/emergency-response-drone
GitHub repo for Software Engineering
browarsoftware/tello_obstacles
Obstacles detection for Tello Drone (UAV) using deep encoder - decoder network
CPS-VIDA/discrete-world
Discrete-world as the name says
PranavAmarnath/Ball-Runner
A game where the user presses the spacebar to bounce a ball to avoid obstacles in order to get to the highest level.
Steiger04/ioBroker.radar-trap
Detect speed traps and obstacles
Tynab/Obstacle-Avoiding-Robot
Arduino Uno R3 Project
venisprajapati/Boat-Rush
Game for College project.
yashchitroda/Jump-Game
This Repository Contains Jump-Game Based On Javascript Logic
akash012-ctrl/-FINDING-THE-SHORTEST-PATH
The goal of the task is to use Image Processing and OpenCV techniques to identify shortest route between an origin and a destination as well as detect presence of obstacles if any, on the path supposed to be traversed by the robot.
amul-agrawal/pygame-project
A Python game using Pygame Library.
gangeshbaskerr/ObstacleCourse_3DPlatformerG_FallGuysClone_Unity
This project showcases an engaging 3D platformer obstacle course game developed using Unity, drawing inspiration from popular games like Fall Guys. The game offers a thrilling and dynamic experience where players navigate through a series of challenging obstacles to reach the finish line. It features three interconnected obstacle courses.
greenDev7/DijkstraAlgorithm
Реализация алгоритма Дейкстры для поиска кратчайшего пути между двумя вершинами и оптимального маршрута на 3D поверхности с использованием очереди с приоритетом (PriorityQueue).
Gribesh/Jack-The-Giant
Course project of Computer Graphics. Game developed using unity-game-engine.
Kaledi03/A-Start-Obstacle-Drawing-Processing
A* algorithm in processing where you can draw the obstacles before starting the searching
kiruba-r11/Mine-Eluder
A 2-D grid based game, partially using the rules and concepts of the famous game "Minesweeper".
mykhailoivaniuk/Path_Finder
Path-Finding Algorithms Visualization
tastydata0/SmartGen
One of my first big Java projects. It uses Genetic Algorithm to train virtual bots to collect ore from a planet and avoid an obstacles and hazards. Map can be customized amd you can export bot data to train it later (perhaps on other map).
winterbloom/t-obstacles
Simulates motion planning for a robot through obstacles whose positions depend on time (ie: have a velocity)
MelanieLamp/Rush-Hour-Turtle
A 2D video game project created by a dedicated team of undergraduate students at Edmonds College. The tools used include: Microsoft Visual Studio IDE and Visual Basic.NET. It was deployed with an SQLite3 database back-end service to track and persist player scores. The objective of the game is to reach the end of the finish line while avoiding obstacles such as cars and alligators. You're encouraged to finish in the fastest time possible for a greater numerical score.
prcwiek/aero_obstacles
Shiny map of aeronautical obstacles in Poland
sairoopd/AUTOVAC
A proof of concept of an autonomous vacuum cleaner
sdghack2019/brussels-challenge
Single Digital Gateway Hackathon
zV1N1/pygame-dino
Chrome T-Rex clone with some changes.
EdanToledo/GridWorldRLModelFree
Model Free TD(λ) implementation for pathfinding in a grid world. Makes use of Q Learning
tarheelreid/ANW-Unit3
The following repository belongs to Reid Miller: a competition designer for American Ninja Warrior. Looking through the show's obstacle history, I figured out the top 20 most used obstacles in competition history. This data enables me to be a better designer. This data should be useful to future competitors, competition designers, and fans. Enjoy!