physics-based-animation
There are 38 repositories under physics-based-animation topic.
ethz-adrl/towr
A light-weight, Eigen-based C++ library for trajectory optimization for legged robots.
ipc-sim/IPC
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
nepluno/libwetcloth
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
leggedrobotics/xpp
Visualization of Motions for Legged Robots in ros-rviz
penn-graphics-research/ziran2019
Visco-elasto-plasticity and fracture simulator with the material point method (MPM) -- the reference implementation of SIGGRAPH 2019 technical paper Silly Rubber and CD-MPM.
PhysikaTeam/PhysIKA-old
PhysIKA: Physics-based Interactive Kinematics Architecture
smspillaz/libanimation
Wobbly windows and animations logic split out from Compiz
amanjeetsingh150/SpringBasedSplash
A splash screen made from inspiration of ShowBox app using Physics Based Animation
penn-graphics-research/DOT
Decomposed Optimization Time Integration (DOT) is a domain-decomposed optimization method for fast, reliable simulation of deformation dynamics. DOT efficiently converges with frame-rate time-steps across a wide range of extreme conditions.
roshanpoudyal/Fluid-Simulation-and-Physics-Based-Animation
Projects and Resources on Physics (Physically) based animation
nobuyuki83/Physics-based_Animation_2023S
Lecture at University of Tokyo 2023S
rsugimoto/SurfaceOnlyDeformables
The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."
TildeAsterisk/Physicanim
Physicanim is an advanced active ragdoll toolkit for Unity that allows for characters to play physics driven procedural animations. (Works with Mixamo.)
HinaPE/HinaPE
Research oriented physics-based animation infrastructure.
codesavory/EverythingCG
Knowledge hub to share and learn the state-of-the-art developments in computer graphics.
raphsenn/elastic-collision
Uses SFML for a compact physics simulation illustrating elastic collisions in C++.
Ulrich-Tonmoy/website-html-css-js
Websites templates, tools, clones and Front-End website build with html, css, js.
alexandregpereira/Jerry
Android library animation APIs that uses spring-based animation
Bytenol/Physics-for-Cpp-Games-with-OpenGL
Physics Implementation for games and animations using Opengl3.3
jjordanoc/classical-system-simulation
Simulation of a classical mechanical system with animation
MatejGomboc/Galaxy-Simulator
N-body simulation of galaxy using OpenCL
NonDairyNeutrino/creative_coding
A collection of algorithmic art
goyal-aman/Visualisation-Of-Pi
Visualisation Of Pi using law of conservation of momentum and law of conservation of Kinetic energy
marciska/pba-marciska
Physics-based Animation class repo
Mehul2205/RainManProblem
This is a C++ code which based upon the concept of Kinematics "Rain man problem". It helps students to visualize the problem and get the accurate answer.
melipass/umayor-vip-python-nanomagnetismo
This repository contains code written during Universidad Mayor's Vertically Integrated Project 'Python animations for applications in nanomagnetism', meant to help physics researchers create spins animations in Blender.
patrikasvanagas/MC-Thermal-Neutron-Transport
Isotropic Monte Carlo simulations examining thermal neutron statistics in water, lead, and graphite, including animated neutron history, delta tracking and spherical geometry adaptations.
sergiopvilar/kinematics-motion-simulator
A kinematics simulator built using React with the main goal the study of uniform rectilinear motion and uniformly accelerated rectilinear motion with demonstration of multiple objects.
Skrylar/skspring-rs
Damped springs in Rust.
ThomasFabula/HFS-SPEKTRUM
Hyperfinestructure physics, simulation of atomic spectra, Lorentz & Gauß frequency profiles
TzeLun/Cube-Collision-Application
Upload of an old side project on developing a physics demonstration application via OpenGL, NVIDIA PhysX and C++
jim-tooker/ballcollide
Simulates two balls colliding with elastic, inelastic, or partially elastic collisions.
jim-tooker/balldrop
Simulates the physics behind a ball falling and bouncing in gravity and air.
jim-tooker/projectilesim
Simulates a projectile's flight when launched from the ground with a specified environment and projectile type.
EvanC8/Pendulum
Pendulum Simulation