wgsl-shader
There are 26 repositories under wgsl-shader topic.
patriciogonzalezvivo/lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
software-mansion/TypeGPU
A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
jack1232/WebGPU-Step-By-Step
WebGPU Tutorial: Step-by-step graphics programming with WebGPU - the next-generation graphics API for the web.
gnikoloff/webgpu-raytracer
Realtime path tracing via WebGPU compute shaders
yangfengzzz/Arche-webgpu
Entity-Component Based Graphics Engine rendered by WebGPU(Dawn)
bv7dev/wgpu-lab
Library for rapid prototyping of native WebGPU Apps in C++ using Dawn
dawn-gpu/node-webgpu
webgpu for node.js
s-macke/WebGPU-Lab
Demos and experiments in WebGPU technology. Focus on compute shaders.
Swoorup/wgsl-bindgen
Generate typesafe Rust bindings for wgsl shaders in wgpu
kornelski/bevy_flatland_radiance_cascades
Learning Bevy compute shaders by poorly implementing 2D Radiance Cascades algorithm for global illumination
tlecoz/XGPU
XGPU is an extendable library for WebGPU that provides a higher-level, easy-to-use interface for building rendering engines or processing numeric data. It handles automatic data binding, buffer alignment, and more...
pythops/golrs
Game Of Life using webgpu, written in Rust
satelllte/wgsl-canvas
Simple way to run WebGPU shaders on HTML Canvas
w23/iced-fragment-shader-widget-example
Minimalistic example of drawing iced custom shader widget using a single fragment shader
wgslx/wgslx
Extended WebGPU shading language tools.
BigJumble/Verlet3D
Using WebGPU to simulate sphere physics
Kab1r/wgslbug
Webpage to document WGSL Compiler Bug
Shapur1234/Fractl
Fractal renderer written in rust supporting multithreading, gpu compute and wasm
wgslx/wgslx-loader
Webpack loader for wgsl, wgslx, and wgsli files.
Andrew-McCall/Boids
Boid Simulation in rust. Rendered using WGSL (WGPU & WINIT)
jayadityashah/BlueFries_ParticleChargeSimulation-on-WebGPU
By editing the properties of the particles, simulation can be performed with high performance using WebGPU. The following proof of concept shows so, live demo link:
pjhusky/pocketpt-webgpu
Path Tracer in WebGPU (in under 500 LOC)
re-ovo/nebula
A 3D Engine based on WebGPU
soumen-pradhan/chip8-wasm
Chip-8 Emulator in WASM, WebGPU
IFcoltransG/shader-party
Displays a WGSL shader
JarWarren/Horus
🪶 WGSL fragment shader renderer