This Rust project reads a WGSL fragment shader from the /shaders/
directory, then creates a winit
Window that renders the fragment shader live.
It's designed to support iterative shader design with lots of visual feedback. Pressing Enter
/Return
will refresh the shader from the file, so that you can edit the shader and quickly see the result.
This project is developed with Cargo. To build and run, use the cargo run
command in top-level directory.