/compose-imageloader

Compose Image library for Kotlin Multiplatform.

Primary LanguageKotlinMIT LicenseMIT

Compose ImageLoader

Maven Central

Compose Image library for Kotlin Multiplatform.

Setup

Add the dependency in your common module's commonMain sourceSet

kotlin {
    android()
    ios()
    // ...

    sourceSets {
        val commonMain by getting {
            dependencies {
+                api("io.github.qdsfdhvh:image-loader:1.7.0")
                // optional - Moko Resources Decoder
+                api("io.github.qdsfdhvh:image-loader-extension-moko-resources:1.7.0")
                // optional - Blur Interceptor (only support bitmap)
+                api("io.github.qdsfdhvh:image-loader-extension-blur:1.7.0")
            }
        }
        val jvmMain by getting {
            dependencies {
                // optional - ImageIO Decoder
+                api("io.github.qdsfdhvh:image-loader-extension-imageio:1.7.0")
            }
        }
    }
}

How to Use

Display Image

val painter = rememberImagePainter("https://..")
Image(
    painter = painter,
    contentDescription = "image",
)

PS: default Imageloader will reload when it's displayed, is not friendly for https link, so it is recommended to custom ImageLoader and configure the cache.

Custom ImageLoader

I configure the Imageloader {} on each platform, you also can configure it in the commonMain like Tachidesk-JUI.

@Composable
fun Content() {
    CompositionLocalProvider(
        LocalImageLoader provides remember { generateImageLoader() },
    ) {
        // Option 1 on 1.7.0+
        AutoSizeImage(
            "https://...",
            contentDescription = "image",
        )
        // Option 2 on 1.7.0+
        AutoSizeBox("https://...") { action ->
            when (action) {
                is ImageAction.Success -> {
                    Image(
                        rememberImageSuccessPainter(action),
                        contentDescription = "image",
                    )
                }
                is ImageAction.Loading -> {}
                is ImageAction.Failure -> {}
            }
        }
        // Option 3
        Image(
            painter = rememberImagePainter("https://.."),
            contentDescription = "image",
        )
    }
}

Use priority: AutoSizeImage -> AutoSizeBox -> rememberImagePainter.

AutoSizeBox & AutoSizeImage are based on Modifier.Node, AutoSizeImageAutoSizeBox + Painter.

in Android

fun generateImageLoader(): ImageLoader {
    return ImageLoader {
        options {
            androidContext(applicationContext)
        }
        components {
            setupDefaultComponents()
        }
        interceptor {
            // cache 100 success image result, without bitmap
            defaultImageResultMemoryCache()
            memoryCacheConfig {
                // Set the max size to 25% of the app's available memory.
                maxSizePercent(context, 0.25)
            }
            diskCacheConfig {
                directory(context.cacheDir.resolve("image_cache").toOkioPath())
                maxSizeBytes(512L * 1024 * 1024) // 512MB
            }
        }
    }
}

in Jvm

fun generateImageLoader(): ImageLoader {
    return ImageLoader {
        components {
            setupDefaultComponents()
        }
        interceptor {
            // cache 100 success image result, without bitmap
            defaultImageResultMemoryCache()
            memoryCacheConfig {
                maxSizeBytes(32 * 1024 * 1024) // 32MB
            }
            diskCacheConfig {
                directory(getCacheDir().toOkioPath().resolve("image_cache"))
                maxSizeBytes(512L * 1024 * 1024) // 512MB
            }
        }
    }
}

// about currentOperatingSystem, see app
private fun getCacheDir() = when (currentOperatingSystem) {
    OperatingSystem.Windows -> File(System.getenv("AppData"), "$ApplicationName/cache")
    OperatingSystem.Linux -> File(System.getProperty("user.home"), ".cache/$ApplicationName")
    OperatingSystem.MacOS -> File(System.getProperty("user.home"), "Library/Caches/$ApplicationName")
    else -> throw IllegalStateException("Unsupported operating system")
}

in iOS

fun generateImageLoader(): ImageLoader {
    return ImageLoader {
        components {
            setupDefaultComponents()
        }
       interceptor {
           // cache 100 success image result, without bitmap
           defaultImageResultMemoryCache()
           memoryCacheConfig {
               maxSizeBytes(32 * 1024 * 1024) // 32MB
           }
           diskCacheConfig {
               directory(getCacheDir().toPath().resolve("image_cache"))
               maxSizeBytes(512L * 1024 * 1024) // 512MB
           }
        }
    }
}

private fun getCacheDir(): String {
    return NSSearchPathForDirectoriesInDomains(
        NSCachesDirectory,
        NSUserDomainMask,
        true,
    ).first() as String
}

for more platform targets, see app.

ImageRequest

val imageRequest = ImageRequest {
    data(url)
    addInterceptor(DoSomthingInterceptor())
    components {
        // ...
    }
    extra {
        set("key_int", 11)
    }
}
val newImageRequest = ImageRequest(imageRequest) {
    // ...
}

Before 1.2.8

LocalImageLoader has no default value, you must be configured on each platform, and configuration is similar to coil.

@Composable
fun Content() {
    CompositionLocalProvider(
        LocalImageLoader provides remember { generateImageLoader() },
    ) {
        val painter = rememberAsyncImagePainter("https://.....")
        Image(
            painter = painter,
            contentDescription = "image",
        )
    }
}

fun generateImageLoader(): ImageLoader {
    return ImageLoaderBuilder().build()
}

Thx

Coil


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I'm sorry to put the job hunting here, if you have a remote position about Android, feel free to contact me at seiko_des@outlook.com.

PS: My English is not good.