Repository of official examples for Wonderland Engine, development platform for VR, AR and 3D on the web.
The code and .wlp
files in this repository are licensed under the MIT License
(use for commercial purposes, no warranty, attribution required).
The assets (images, 3D models, audio files) underly individual licenses, please check the respective examples.
Find a list of all examples below, you can find them live in the Wonderland Engine Showcase.
Simple example of how to play animations from a GLTF file on click interaction.
Simple setup for a mobile AR cursor that uses world intersections for placement.
Simple example of how to query collider overlaps.
Example of a custom shader for fake reflections.
Simple example of how to set up hand tracking for the Meta Quest / Meta Quest 2
Simple example of hand tracking with a skinned hand mesh for the Meta Quest / Meta Quest 2.
Demonstrates runtime mesh generation through the JavaScript API.
Simple implementation of a matcap shader with various materials.
Demonstrates built-in materials and pipeline features.
A basic implementation of particles as custom JavaScript component.
Example showing off Normal Map support.
Very basic example of import of UI exported from Playbook XR.
Simple demonstration of Physics via PhysX in Wonderland Engine.
Example of automatic optimization of a draw-call heavy scene.
Simple example of skinning in Wonderland Engine.
Example of how to set up a basic smoke particle effect.
A classic in graphics programming.
Implementation of a teleport mechanic.
Simple example of how to set up text rendering.
Simple demo of a video texture.