WARNING: Rljax is currently in a beta version and being actively improved. Any contributions are welcome :)
Rljax is a collection of RL algorithms written in JAX.
You can install dependencies simply by executing the following. To use GPUs, CUDA (10.0, 10.1, 10.2 or 11.0) must be installed.
pip install https://storage.googleapis.com/jax-releases/`nvcc -V | sed -En "s/.* release ([0-9]*)\.([0-9]*),.*/cuda\1\2/p"`/jaxlib-0.1.55-`python3 -V | sed -En "s/Python ([0-9]*)\.([0-9]*).*/cp\1\2/p"`-none-manylinux2010_x86_64.whl jax==0.2.0
pip install -e .
If you don't have a GPU, please execute the following instead.
pip install jaxlib==0.1.55 jax==0.2.0
pip install -e .
If you want to use a MuJoCo physics engine, please install mujoco-py.
pip install mujoco_py==2.0.2.11
Currently, following algorithms have been implemented.
Algorithm | Action | Vector State | Pixel State | PER[11] | D2RL[15] |
---|---|---|---|---|---|
PPO[1] | Continuous | ✔️ | - | - | - |
DDPG[2] | Continuous | ✔️ | - | ✔️ | ✔️ |
TD3[3] | Continuous | ✔️ | - | ✔️ | ✔️ |
SAC[4,5] | Continuous | ✔️ | - | ✔️ | ✔️ |
SAC+DisCor[12] | Continuous | ✔️ | - | - | ✔️ |
TQC[16] | Continuous | ✔️ | - | ✔️ | ✔️ |
SAC+AE[13] | Continuous | - | ✔️ | ✔️ | ✔️ |
SLAC[14] | Continuous | - | ✔️ | - | ✔️ |
DQN[6] | Discrete | ✔️ | ✔️ | ✔️ | - |
QR-DQN[7] | Discrete | ✔️ | ✔️ | ✔️ | - |
IQN[8] | Discrete | ✔️ | ✔️ | ✔️ | - |
FQF[9] | Discrete | ✔️ | ✔️ | ✔️ | - |
SAC-Discrete[10] | Discrete | ✔️ | ✔️ | ✔️ | - |
All algorithms can be trained in a few lines of code.
Getting started
Here is a quick example of how to train DQN on CartPole-v0
.
import gym
from rljax.algorithm import DQN
from rljax.trainer import Trainer
NUM_AGENT_STEPS = 20000
SEED = 0
env = gym.make("CartPole-v0")
env_test = gym.make("CartPole-v0")
algo = DQN(
num_agent_steps=NUM_AGENT_STEPS,
state_space=env.observation_space,
action_space=env.action_space,
seed=SEED,
batch_size=256,
start_steps=1000,
update_interval=1,
update_interval_target=400,
eps_decay_steps=0,
loss_type="l2",
lr=1e-3,
)
trainer = Trainer(
env=env,
env_test=env_test,
algo=algo,
log_dir="/tmp/rljax/dqn",
num_agent_steps=NUM_AGENT_STEPS,
eval_interval=1000,
seed=SEED,
)
trainer.train()
MuJoCo(Gym)
I benchmarked my implementations in some environments from MuJoCo's -v3
task suite, following Spinning Up's benchmarks (code). In TQC, I set num_quantiles_to_drop to 0 for HalfCheetath-v3 and 2 for other environments. Note that I benchmarked with 3M agent steps, not 5M agent steps as in TQC's paper.
DeepMind Control Suite
I benchmarked SAC+AE and SLAC implementations in some environments from DeepMind Control Suite (code). Note that the horizontal axis represents the environment step, which is obtained by multiplying agent_step by action_repeat. I set action_repeat to 4 for cheetah-run and 2 for walker-walk.
Atari(Arcade Learning Environment)
I benchmarked SAC-Discrete implementation in MsPacmanNoFrameskip-v4
from the Arcade Learning Environment(ALE) (code). Note that the horizontal axis represents the environment step, which is obtained by multiplying agent_step by 4.
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