/NotEnoughAnimations

Brings the First-Person animations to the Third-Person and tries to fix other animation issues of the Third-Person.

Primary LanguageJavaOtherNOASSERTION

Not Enough Animations

This mod brings a lot of missing third-person animations from the first-person or modifies them to be better representative to how they should look like or look like in the first-person. This mod was created as an expansion for the First-Person Mod, but works completely on its own and is fully vanilla/3rd party server compatible(since it's all just visual).

All features can be enabled/disabled individually in an ingame config screen! (Accessible via the ModList/ModMenu)

Added/fixed animations:

  • Eating/Drinking

  • Maps(Yes you can see the map content if your client has been sent the map by holding it once/seeing it in an item frame)

  • Shield placement(you block where you look, not where the body is rotated to. So this will rotate the body with the head while blocking)

  • Don't show items during two-handed animations(Hide the offhand item while using a bow/crossbow)

  • Boat rowing(No longer sitting there and staring at the self-moving Paddles)

  • Horses(at least act like you're holding the reins)

  • Looking at a compass/clock(this one is actually more eye candy for the First-person Mod to make the compass better usable, but won't hurt outside of that, can be modified in the config file to extend to more items)

  • Ladder/climbing animation

  • Crawling animation, replacing the swimming one while out of water

  • Smooth arm movement and transitions

License

This project is licensed under tr7zw Protective License. This license does not allow others to distribute the software/derivative works(in source or binary form). You have to contact the author to get permission for redistribution. (For example: Modpacks(that are not hosted on CurseForge), "Clients", mod hosting sites). Keep in mind that Githubs TOS and Overwolfs TOS apply at their respective places. This (among other things) means you don't need to ask to include the mod in a CurseForge Modpack and that by contributing code it explicitly gets the same license as the repository.