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OpenTGX
is an open-source game development solution.
The biggest difference compared to the other frameworks is that OpenGTX
is not only a framework, it is based on a unified basic framework and has plenty of examples and cases to meet the project's requirements and solve problems.
Open
= Open SourceTGX
= Take Gamedev Tech to More Fields!
OpenTGX
is based on Cocos Creator (one of the top game engines in the world) and can work with NodeJS( the most popular JS server-side programming platform) and Golang.
It targets to be a solution that can solve the daily development requirements and issues.
- Quick Start
- Developer Guide
- UI Framework
- Virtual Joystick
- Audio Manager
- Auto Resolution Policy
- Camera Components
- Module Management
- tgx-core-cocos
- First Loading Time、Bundle Management
- Module Management、UI Management
- Network、Communication with Platform
- Joystick、2D&3D Utils and Tools
- Performance、Heating、Rendering
Welcome to following my LinkedIn:
So that you can message me directly and get the latest information about OpenTGX.
Here are some examples and products based on OpenTGX, you can get them as references.
- Jare Adventure
- Billiards Girl-Coming soon
- Joystick - Tank Game 2D
- Joystick - Rooster Jump Jump
If you have examples and products based on KylinsToolkit and want to be listed here, please contact me.
base
: Some basic components, such as resolution fit, resource loading queue, audio play, input management, etc.easy_camera
: Free camera, fps camera, third person camera, 2D following camera and so on.easy_controller
: Virtual joysitck, supports 2D and 3D projects, buttons, and camera controllers.easy_ui_framework
: A simple MVVM style UI framework, that supports UI layer management, resouces load, events auto management, etc.
After communicating with thousands of developers, I found many strong needs as below.
- Skill Improvement: Learn more tricks and get more practical experience
- Well-organized Project Templates: Speed up project development.
- High-Quality Framework: Useful Solutions to solve plenty of basic requirements and problems.
So I wrote and open-source the OpenTGX
project.
Most of the content is based on my 15y+ experience in game development. It's not perfect but can solve many problems to speed up your development progress and make your project management easier when working together with many team members.
More and more components will be added in the future, such as networking, 2d games components, 3d games components, etc.
From this, Mr Kylin(me) will work together with other developers based on OpenTGX
to give you more projects, examples, and tutorials which we think can help you a lot.
I hope more and more developers join us to make OpenTGX
better.