[BUG] Unable to compile on Windows
atrt7 opened this issue · 2 comments
Describe the bug
A clear and concise description of what the bug is.
When attempting to compile (I used build-debug.bat) I get an error. I have LLVM, the OpenAL SDK, the Vulkan SDK, Visual Studio 2022, and GNU make installed using the recommended methods and added to the path where applicable.
To Reproduce
Steps to reproduce the behavior:
- Go to 'the kohi folder'
- Run 'build-debug.bat'
- See error
Expected behavior
The game engine to compile without errors.
Desktop (please complete the following information):
- OS: Windows
- Clang Version: 17.0.6
Hey, I tried and it worked for me.
Maybe it's because of the clang version? I'm using the same as he installed (12.0.0) which can be found here: https://prereleases.llvm.org/win-snapshots/LLVM-12.0.0-6923b0a7-win64.exe
He uses the same version on the Windows setup video
Thanks for reporting this! The real issue was a missing void
in the function signature. This has been fixed (sometime recently) and is in the latest code.