- Tank Chess
- Tower Chess
- Poison Tower Chess
- Good and Evil Chess
- Tunnel Chess
- King Archer Chess
- King Pawn Chess
- Spy Chess
- Dec 5, 2020, E and T
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If any piece lands on the center square comprised of spaces 4d 4e 5d 5e, then the tank clears all pieces currently on rows 4 and 5, including the just-placed piece
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The tank does not affect regular turn-taking
- Dec 5, 2020, O and T
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A tower stands where it is built
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A tower cannot move
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A tower can be built by moving a piece into the space of a piece/tower of the same color:
Tower Type | Straight Range | Diagonal Range | Can Attack Through (Jump) Own Pieces | Once Attacked |
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rook-rook-queen | infinite | infinite | no | rook-queen-2 |
rook-rook-rook | infinite | 0 | no | rook-rook-2 |
rook-rook-bishop | 4 | 4 | no | rook-rook-2 or rook-bishop-2 |
rook-rook-knight | 4 | 0 | yes | rook-rook-2 or rook-knight-2 |
rook-rook-pawn | 4 | 1 (forward only) | no | rook-rook-2 or rook-pawn |
rook-queen-2 | 4 | 4 | no | rook-queen |
rook-rook-2 | 4 | 0 | no | rook-rook |
rook-bishop-2 | 2 | 2 | no | rook-bishop |
rook-knight-2 | 3 | 0 | yes | rook-knight |
rook-queen | 2 | 2 | no | falls |
rook-rook | 2 | 0 | no | falls |
rook-bishop | 1 | 1 | no | falls |
rook-knight | 2 | 0 | yes | falls |
rook-pawn | 2 | 1 (forward only) | no | falls |
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When a tower attacks a piece, the piece is removed from the board
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When a tower attacks a tower, the attacked tower drops a level
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When a piece attacks a tower:
- the piece takes the place of the fallen tower
OR - the tower drops a level
- if non-knight, the piece lands in the space in front of the tower
- else, the knight can choose to land in one of two spaces
- if both spaces are occupied, the knight does not move
- the piece takes the place of the fallen tower
- Dec 5, 2020, E and O
Same as Tower Chess but with the following changes:
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When the king is in one of the 8 squares around a tower (of his making) he can poison an empty square within range of the tower.
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Each tower can launch one poison bomb per game.
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The poison bomb stays in that particular square for the REST of the game.
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If any piece lands/walks on/over the poison square it is removed from the board.
- Dec 12, 2020, E and T
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Each player may mark one unoccupied square as either good or evil
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It takes a turn to mark a square as good or evil
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Both good and evil squares last throughout the game
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Good squares
- If any piece lands on a good square, that player restores one removed piece
- The restored piece must be placed on one of its original unoccupied spaces (queen on queen space, knight on either knight space, etc.)
- A king is in check behind/through a good square
- If any piece lands on a good square, that player restores one removed piece
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Evil squares
- If any piece lands/walks on/over an evil square, that piece is removed from the board
- A king is not in check behind/through an evil square
- Dec 20, 2020, E and O and T
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Two ends of the tunnel can be dug on the board, one by each player
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An end may be dug at any time during the game
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It takes a turn to dig an end of the tunnel
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When only a single end of the tunnel has been dug
- If any piece lands/walks on/over the end, that piece is removed from the board
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Once both ends of the tunnel have been dug
- If any piece lands/walks on/over either end, that piece is placed at the other end of the tunnel
- If a piece can attack an end of the tunnel, a king on the other end is in check.
- The tunnel is bidirectional, pieces can enter and exit either end
- The tunnel is usable by both players
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The tunnel is blocked if the other end of the tunnel is occupied by a piece of the same color
- If the tunnel is blocked, a king is in check behind/through the open end of the tunnel
- Dec 20, 2020, E and O and T
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Each king carries a bow and can shoot arrows straight and diagonal
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A king is in check if he is within range of the other king's arrow
Game Element | Default | Alternate Values |
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Number of Arrows | 3 | 1-infinite |
Arrow Range | 4 | 1-infinite |
Over Other Pieces | yes | no |
Arrow Protection/Shield | pawns | other pieces / none |
- Dec 4, 2021, E and O and T
- Every pawn can move (and attack) like a king, in addition to its regular initial two-square advance
Game Element | Default | Alternate Values |
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Pawn Protection/Shield | none | other pieces |
- Dec 4-5, 2021, E and O and T
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Copy the following tables onto two pieces of paper, one for each player
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White (marking Black)
a b c d e f g h 8 rook knight bishop queen X bishop knight rook 7 pawn-a pawn-b pawn-c pawn-d pawn-e pawn-f pawn-g pawn-h -
Black (marking White)
h g f e d c b a rook knight bishop X queen bishop knight rook 1 pawn-h pawn-g pawn-f pawn-e pawn-d pawn-c pawn-b pawn-a 2
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Each player privately marks/circles one opposing non-king piece as their spy
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A spy can refuse to carry out any move
- Upon doing so, the spy is immediately removed from the board
- This ends the turn for the player who made the move
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Instead of a move, a player can interrogate one of their pieces, suspected to be a spy
- The other player reveals only the space on their paper representing the interrogated piece
- If the interrogated piece is a spy, it remains on the board, but is no longer a spy
- If the interrogated piece is not a spy, it is immediately removed from the board
- The other player reveals only the space on their paper representing the interrogated piece
Game Element | Default | Alternate Values |
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Number of Interrogations | 1 | 2-15 |